DotNet.Ships.Record.FittedWeaponMetrics - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Ships / FittedWeaponMetrics

Record: FittedWeaponMetrics

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:131

One fitted weapon and what it does.

Constructors

new FittedWeaponMetrics()

new FittedWeaponMetrics(Slot, Symbol, Name, Enabled, Metrics, Ammunition)

Parameters

Slot

string

The hardpoint's mount key.

Symbol

string

The weapon's identity.

Name

string

The weapon's display name.

Enabled

bool

Whether the weapon is switched on. A switched-off one joins no total.

Metrics

WeaponMetrics

What this weapon does per second, post-engineering.

Ammunition

AmmunitionCapacity?

What it holds when fully rearmed, post-engineering, or null for a laser, which carries none. It is a capacity rather than a rearm state.

Properties

Ammunition

Ammunition: AmmunitionCapacity?

What it holds when fully rearmed, post-engineering, or null for a laser, which carries none. It is a capacity rather than a rearm state.

ArmourPiercing

ArmourPiercing: double?

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:152

The armour-piercing rating, where it is known.

Enabled

Enabled: bool

Whether the weapon is switched on. A switched-off one joins no total.

FalloffRange

FalloffRange: double?

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:143

Where the damage starts to fall off, in metres, where the weapon states it.

MaximumRange

MaximumRange: double?

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:140

The effective range in metres, where the fitted weapon states one.

Metrics

Metrics: WeaponMetrics

What this weapon does per second, post-engineering.

Name

Name: string

The weapon's display name.

ProjectileRange

ProjectileRange: ProjectileRangeBoundaries?

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:149

The exact projectile boundaries, where they are known. These are not effective distances, and stay separate from the range and the falloff.

Slot

Slot: string

The hardpoint's mount key.

Symbol

Symbol: string

The weapon's identity.

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