DotNet.Ships.Record.FittedWeaponMetrics - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / FittedWeaponMetrics
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:131
One fitted weapon and what it does.
new FittedWeaponMetrics(
Slot,Symbol,Name,Enabled,Metrics,Ammunition)
string
The hardpoint's mount key.
string
The weapon's identity.
string
The weapon's display name.
bool
Whether the weapon is switched on. A switched-off one joins no total.
What this weapon does per second, post-engineering.
What it holds when fully rearmed, post-engineering, or null for a laser, which carries none. It is a capacity rather than a rearm state.
Ammunition:
AmmunitionCapacity?
What it holds when fully rearmed, post-engineering, or null for a laser, which carries none. It is a capacity rather than a rearm state.
ArmourPiercing:
double?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:152
The armour-piercing rating, where it is known.
Enabled:
bool
Whether the weapon is switched on. A switched-off one joins no total.
FalloffRange:
double?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:143
Where the damage starts to fall off, in metres, where the weapon states it.
MaximumRange:
double?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:140
The effective range in metres, where the fitted weapon states one.
Metrics:
WeaponMetrics
What this weapon does per second, post-engineering.
Name:
string
The weapon's display name.
ProjectileRange:
ProjectileRangeBoundaries?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:149
The exact projectile boundaries, where they are known. These are not effective distances, and stay separate from the range and the falloff.
Slot:
string
The hardpoint's mount key.
Symbol:
string
The weapon's identity.