DotNet.Ships.Record.ProjectileRangeBoundaries - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / ProjectileRangeBoundaries
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/ModuleIdentity.cs:234
In-game projectile boundary parameters that are not effective weapon ranges.
The values are boundary parameters at or above zero. They are deliberately not stated in metres and must not reach a range-attenuation calculation: a projectile's reach depends on behaviour these two numbers do not represent.
new ProjectileRangeBoundaries(
FalloffBoundary,MaximumBoundary?)
double
The falloff boundary parameter observed in-game.
double? = null
The maximum boundary parameter observed in-game, when present.
FalloffBoundary:
double
The falloff boundary parameter observed in-game.
MaximumBoundary:
double?
The maximum boundary parameter observed in-game, when present.