DotNet.Commodities.Enumeration.CommodityCategory - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Commodities / CommodityCategory

Enumeration: CommodityCategory

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:12

A market group — the shelf a commodity sits on at the commodity market.

Remarks

These are Frontier's own groups. Standard and rare commodities draw from the same set; the rare registry uses a subset of it. NonMarketable is Frontier's group for goods that are not freely traded, such as limpets.

Enumeration Members

Chemicals

Chemicals

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:15

Chemicals, such as water and explosives.

ConsumerItems

ConsumerItems

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:18

Consumer items, such as clothing and consumer technology.

Foods

Foods

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:21

Foods, from grain to animal meat.

IndustrialMaterials

IndustrialMaterials

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:24

Industrial materials, such as polymers and semiconductors.

LegalDrugs

LegalDrugs

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:27

Legal drugs, such as beer, wine and tobacco.

Machinery

Machinery

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:30

Machinery, such as power generators and mineral extractors.

Medicines

Medicines

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:33

Medicines, such as basic medicines and performance enhancers.

Metals

Metals

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:36

Metals, such as gold and platinum.

Minerals

Minerals

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:39

Minerals, such as painite and low-temperature diamonds.

NonMarketable

NonMarketable

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:42

Frontier's group for goods that are not freely traded, such as limpets.

Salvage

Salvage

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:45

Salvage, such as wreckage components and mission commodities.

Slavery

Slavery

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:48

Slavery, both legal imperial slaves and illegal slaves.

Technology

Technology

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:51

Technology, such as advanced catalysers and skimmer components.

Textiles

Textiles

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:54

Textiles, such as leather and synthetic fabrics.

Waste

Waste

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:57

Waste, such as biowaste and scrap.

Weapons

Weapons

Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:60

Weapons, from non-lethal weapons to reactive armour.

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