DotNet.Commodities.Enumeration.CommodityCategory - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Commodities / CommodityCategory
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:12
A market group — the shelf a commodity sits on at the commodity market.
These are Frontier's own groups. Standard and rare commodities draw from the same set; the rare registry uses a subset of it. NonMarketable is Frontier's group for goods that are not freely traded, such as limpets.
Chemicals
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:15
Chemicals, such as water and explosives.
ConsumerItems
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:18
Consumer items, such as clothing and consumer technology.
Foods
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:21
Foods, from grain to animal meat.
IndustrialMaterials
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:24
Industrial materials, such as polymers and semiconductors.
LegalDrugs
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:27
Legal drugs, such as beer, wine and tobacco.
Machinery
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:30
Machinery, such as power generators and mineral extractors.
Medicines
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:33
Medicines, such as basic medicines and performance enhancers.
Metals
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:36
Metals, such as gold and platinum.
Minerals
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:39
Minerals, such as painite and low-temperature diamonds.
NonMarketable
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:42
Frontier's group for goods that are not freely traded, such as limpets.
Salvage
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:45
Salvage, such as wreckage components and mission commodities.
Slavery
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:48
Slavery, both legal imperial slaves and illegal slaves.
Technology
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:51
Technology, such as advanced catalysers and skimmer components.
Textiles
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:54
Textiles, such as leather and synthetic fabrics.
Waste
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:57
Waste, such as biowaste and scrap.
Weapons
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCategory.cs:60
Weapons, from non-lethal weapons to reactive armour.