IServerEntityEvent - DauntlessStudio/Bedrock-Developments GitHub Wiki
• Optional add: Object
| Name | Type |
|---|---|
component_groups |
string[] |
ts/app/types/server/entity.ts:202
• Optional emit_vibration: Object
| Name | Type |
|---|---|
vibration |
string |
ts/app/types/server/entity.ts:209
• Optional filters: IServerEntityFilters
ts/app/types/server/entity.ts:208
• Optional queue_command: Object
| Name | Type |
|---|---|
command |
string | string[] |
ts/app/types/server/entity.ts:212
• Optional randomize: IServerEntityEvent[]
ts/app/types/server/entity.ts:219
• Optional remove: Object
| Name | Type |
|---|---|
component_groups |
string[] |
ts/app/types/server/entity.ts:205
• Optional sequence: IServerEntityEvent[]
ts/app/types/server/entity.ts:220
• Optional set_property: Object
▪ [key: Identifier]: string | number | boolean
ts/app/types/server/entity.ts:215
• Optional trigger: string | IServerEntityTrigger
ts/app/types/server/entity.ts:218
• Optional wheight: number