SpawnObjectAction - CodingDino/Dino-Unity-Toolkit GitHub Wiki

The SpawnObjectAction component creates a copy of a GameObject.

This is an Action component, and therefore must be triggered by a separate Activator component. Actions and Activators make up the core system for the Dino Unity Toolkit.

Image: SpawnObjectAction attached to a GameObject.

Image: SpawnObjectAction creating copies of the green square every 1 second, using a TimerAction component.

Actions

This component has several Action functions that can be triggered by Activators.

ActionSpawnObject()

This action creates a duplicate (clone) of the provided GameObject. It places the new clone at the position and rotation of the SpawnObjectAction's GameObject.

Parameter: Description:
To Spawn The original object that will be cloned.