DecomissionActivator - CodingDino/Dino-Unity-Toolkit GitHub Wiki

The DecomissionActivator component triggers an action when Unity's decomission functions are called. See Unity's Execution Order documentation for details about when each of these functions are called and in what order relative to other functions.

This is an Activator component, and does nothing on its own, instead triggering a linked Action component. Actions, Activators, and Data make up the core system for the Dino Unity Toolkit.

Image: An empty DecomissionActivator.

Properties

Activation Lists

These are the lists of actions that will be activated.

Property: Description:
On Application Quit () Perform these actions when the game is about to close. Note this will not be performed in the case of a game crash.
On Disable () Perform these actions when the GameObject or component is being disabled.
On Start () Perform these actions when the GameObject or component are being destroyed (deleted) from the scene.