GenericMessage - BLKTower/TestWiki GitHub Wiki

Table of Contents

Data\Generic Message {DataDataGeneric-Message}

ActorResource {ActorResource}

Type {Type}

Name {Name}

UnitActor.SelectionScale {UnitActorSelectionScale}

X {X}

Y {Y}

Z {Z}

InitialScale {InitialScale}

X {X}

Y {Y}

Z {Z}

SpriteOptions {SpriteOptions}

Disable Camera Facing {Disable-Camera-Facing}

Set actor with sprite asset not billboard facing camera, default sprite will keep facing camera

Center Sprite Anchor {Center-Sprite-Anchor}

Set actor with sprite asset anchor to center, default will be bottom of the sprite

Flip X {Flip-X}

If checked, flips the sprite horizontally.

Flip Y {Flip-Y}

If checked, flips the sprite vertically.

Rendering Priority {Rendering-Priority}

Sets the sprite's rendering priority. Values greater than 50 will render above 3D models.

UnitBattleData {UnitBattleData}

Enemy Search Range {Enemy-Search-Range}

The unit will search for enemies to attack within this radius.

Engage Radius {Engage-Radius}

The unit will search for enemies to engage within this radius.

Reset Radius {Reset-Radius}

The unit will leash if it leaves this radius.

Chase In Defense Area Only {Chase-In-Defense-Area-Only}

Used for generic controllable unit. If target is outside of the range, the unit will stop chasing and go back

Force Rescan Period {Force-Rescan-Period}

Time in seconds for weapons to be forced to rescan targets.

EffectOffset {EffectOffset}

Forward {Forward}

Right {Right}

Up {Up}

SearchFilter.SearchFilterSort {SearchFilterSearchFilterSort}

Key {Key}

EnumType: SearchFilter.FilterSortMethod

The method used to sort potential targets.

Order {Order}

EnumType: SearchFilter.FilterSortOrder

The order in which potential targets are sorted for priority.

MorphParameters {MorphParameters}

Reset Health Percentage {Reset-Health-Percentage}

If unchecked, new unit will retain the same health percentage as before the morph.

Reset Mana Percentage {Reset-Mana-Percentage}

If unchecked, new unit will retain the same mana percentage as before the morph.

AreaSearchType {AreaSearchType}

Area Search Type {Area-Search-Type}

SelectableType: AreaSearchType.Area Search Type

SearchFilter {SearchFilter}

Primary Sort Keys {Primary-Sort-Keys}

MessageType: SearchFilterSort

Potential targets are sorted based on these parameters.

Secondary Sort Keys {Secondary-Sort-Keys}

MessageType: SearchFilterSort

If a pair of targets have the same priority value due to Primary Sort Keys, this sort key is then used to determine which unit to target.

Player {Player}

EnumType: SearchFilter.Flag

Targets owned by the player that created the search will match the filter.

Ally {Ally}

EnumType: SearchFilter.Flag

Targets owned by an ally of the player that created the search will match the filter.

Enemy {Enemy}

EnumType: SearchFilter.Flag

Targets owned by an enemy of the player that created the search will match the filter.

Neutral {Neutral}

EnumType: SearchFilter.Flag

Targets that are neutral to the player that created the search will match the filter.

Unit {Unit}

EnumType: SearchFilter.Flag

Targets that use the "Unit" category will match the filter.

Missile {Missile}

EnumType: SearchFilter.Flag

Targets that use the "Missile" category will match the filter.

Structure {Structure}

EnumType: SearchFilter.Flag

Targets that use the "Structure" category will match the filter.

Air {Air}

EnumType: SearchFilter.Flag

Targets that use air unit collision will match the filter.

Ground {Ground}

EnumType: SearchFilter.Flag

Targets that use ground unit collision will match the filter.

Stealth {Stealth}

EnumType: SearchFilter.Flag

Targets with a behavior that uses the stealth flag will match the filter.

Invulerable {Invulerable}

EnumType: SearchFilter.Flag

Targets with the invulnerable flag will match the filter.

Alive {Alive}

EnumType: SearchFilter.Flag

Targets that are currently alive will match the filter.

ValidatorExpressions.RangeInt {ValidatorExpressionsRangeInt}

Min {Min}

Max {Max}

ValidatorExpressions.RangeDouble {ValidatorExpressionsRangeDouble}

Min {Min}

Max {Max}

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