BL3 Better Loot - BLCM/bl3mods GitHub Wiki

BL3 Better Loot

Author: Apocalyptech

Contact: https://apocalyptech.com/contact.php

Last Updated: January 25, 2023

Most Recent Version: 1.3.6

In Categories: Enemy Drop Changes, Loot System Overhauls

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

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BL3 Better Loot
OHL or B3HM (local file): Right click and "Save Link As"
OHL (web loading): Create a shortcut by dragging into a folder
B3HM (web loading): Right click and "Copy Link"

README

Borderlands 3 honestly didn't really need a Better Loot mod, but here it is anyway! Like its BL2 and TPS counterparts, this mod does a number of different things:

  • Sets the rarity weights to be improved, globally
  • Increases Eridium drop rates and quantities.
  • Guarantees specific legendary drops from nearly all the bosses which have unique drops. This has been updated through DLC6 (Director's Cut).
  • Unlocks Mayhem 4/Mayhem 6 drops for the named enemies as well. Not sure if this unlocks world Mayhem 4 drops or not, but you can use my Expanded Legendary Pools mod for that.
  • Guarantees anointments on all gear which supports anointments
  • Improves a few specific containers:
  • The start-game Porta Potties in The Droughts will now have the usual Porta Potty loot.
  • Ava's chest in Invasion of Privacy will always have a legendary item in the second slot.
  • Prisa's pop's stash at the end of Get Quick, Slick will have one guaranteed legendary.
  • The Jakobs chests in Knotty Peak (when you first meet Wainwright) will only contain Jakobs gear, and be at least blue rarity.
  • All Eridian ammo chests in Vault of the Serpent (in Tazendeer -- the vault which Typhon and Leda opened) will contain only Eridium.

Like the BL2+TPS versions of Better Loot, bosses which have more than one drop assigned to them will drop from the pool that many times. For instance, the Skrakk is set to drop either Skeksil or an Infiltrator COM. With Better Loot, it'll have a guaranteed drop from that pool twice - you might get two Skeksils, two Infiltrators, or one of each. Some bosses with huge loot pools have been limited somewhat with this.

Note that Mayhem levels increase drop quality as well, and a vanilla Mayhem 10 already drops extremely good gear. I personally use my No Mayhem Drop Scaling mod to remove those inbuilt buffs to drops, so that the quality of drops is the same regardless of whether you're in Normal, TVHM, or any Mayhem mode.

I personally recommend the use of Expanded Legendary Pools with this mod, so that the loot you come across is as varied as possible.

For a list of what drops you should expect from bosses, while using this mod, see expected_drops.md.

Note that this mod leaves Arms Race (DLC5, Stormblind Complex) basically as-is, since the rarity levels in there are pretty clearly engineered for specific effect. This mod does increase the odds of legendary gear in the area-event reward chests, though, and increases the drop quantity for Heavyweight Harker.

Mod Compatibility Info:

If you use Boss Drop Randomizer along with this mod, make sure this mod is before Boss Drop Randomzer in your mod list.

This mod includes the functionality of a few other standlone mods. There's no need to use these separately if you're using Better Loot, though it also won't hurt anything if you do have them active at the same time:

View whole README on Github

Description (from inside mod)

Like my BL2 and TPS variants, this mod improves the quality of
gear you'll get throughout BL3.  The scaling values in here aren't
as extreme as the defaults for BL2/TPS, since the loot in BL3 is
already quite good.  Without other mods, though, you'll probably
still be getting legendaries quite frequently.  When used alongside
my `mayhem2_no_drop_scaling` mod, though, things here drop at about
the rates I'm happy with at the moment.

Like my other Better Loot mods, this guarantees drops from bosses
and minibosses who have dedicated drops, and will mostly provide N
drops from each, where N is the number of possibilities in the pool.
Also like the other Better Loots, that number's sometimes lowered a
bit for enemies with a LOT of stuff in their pools.

Eridium drop frequency is also increased quite a bit, as is the
amount of eridium received from breaking eridium deposits and
containers.

This mod also removes the Mayhem requirements for previously Mayhem-
locked drops, and sets anointments to be guaranteed at all times.

I'd recommend using my Early Bloomer mod in conjunction with this,
as well as All Weapons Can Anoint, and Expanded Legendary Pools.

Generated by gen_better_loot.py

Base drop weights.

Changelog

v1.3.6 - Jan 25, 2023

  • Improved piñata drops during Life of the Party, in Devil's Razor
  • Fix loot drop patterns for Mouthpiece, Captain Traunt, and Loot Skrits. This is identical to the standalone Fix Broken Loot Patterns mod.

Aug 1, 2022 (no version number change)

v1.3.5 - Mar 30, 2022

  • Updated to account for Anathema's new TNTina drop (added via GBX hotfix today)

v1.3.4 - Jul 2, 2021

  • Fixed guaranteed drops for Muldock, the Anointed (and possibly also Artemis, Mincemeat, and the runnable version of Private Beans, though I didn't verify if those were broken).
  • Updated "expected drops" list to include event cosmetics, for Captain Haunt and Joey Ultraviolet.

Jun 16, 2021 (no version number change)

  • Added contact info to mod header

v1.3.3 - May 3, 2021

  • Guaranteed boss drop when you kill Ipswitch Dunne's Saurian (we had an invalid object path for that, previously)

v1.3.2 - Apr 23, 2021

  • Updated with extra drop sources added in GBX's 2021-04-22 hotfix (for DLC2 enemies)
  • Put in fixes for two GBX additions which are still currently broken, namely: adding Insider to Tom/Xam, and adding Sapper COM to Empowered Grawn
  • Fixed some edge cases with Gmork drops, and added the standard "Badass" pool list to Gmork's drops, to match the other Hunt creatures in DLC2.

v1.3.1 - Apr 13, 2021

  • Added DLC6 enemies to the improved Eridium drop sections.

v1.3.0 - Apr 13, 2021

  • Updated with DLC6 (Director's Cut) enemies.
  • Buffed up non-unique loot drops for Hemovorous the Invincible and The Seer
  • Some tweaks/improvements to a few "special" chests throughout the game:
  • Incorporated Droughts Stocked Porta-Potties mod, to make all porta-potties in The Droughts have standard loot definitions.
  • Ava's chest in Invasion of Privacy will always have a legendary item in the second slot.
  • Prisa's pop's stash at the end of Get Quick, Slick will have one guaranteed legendary.
  • Set the two chests in Knotty Peak (when you first meet Wainwright) to be at least blue-quality Jakobs gear.
  • All Eridian ammo chests in Vault of the Serpent (in Tazendeer) will contain only Eridium.

v1.2.2 - Mar 11, 2021

  • Updated to include loot changes with today's hotfixes, namely moving the Firestorm grenade drop from Captain Traunt to Aurelia. The new R.Y.N.A.H. drop added to "Loot" type enemies drops at 13%, which seems reasonable, so I left that as-is.
  • Also fixed a bug in GBX's Firestorm hotfix which removed Aurelia's Juliet's Dazzle drop, though hopefully GBX fixes that up themselves soon.

v1.2.1 - Nov 12, 2020

  • Doubled chances of legendary gear from Arms Race area-event reward chests.

v1.2.0 - Nov 12, 2020

  • Updated with Heavyweight Harker from DLC5. This was already a guaranteed drop, but it's a wide pool, so increased the quantity a bit.

v1.1.0 - Oct 3, 2020

  • Updated with DLC4 enemies

v1.0.0 - Sep 26, 2020

  • First versioned release
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