Luneshine on Uniques - BLCM/ModCabinet GitHub Wiki
Author: Apocalyptech
Last Updated: July 27, 2018
In Categories: General
Link to Mod File
(right click and "Save Link As") |
View on Github
(after clicking on a mod, right click on "Raw" or "Download," and then "Save Link As") |
Several unique/legendary weapons in TPS don't have any Luneshine attachments
specified in the game data, so they will never spawn with Luneshine. This mod
fixes those, and additionally sets it up so that they will ALWAYS have
Luneshine, so long as you're doing something which allows Luneshine. In order
to actually get most of these to have Luneshine, you'll need to also be using
something like UCP's "Make Luneshines Appear in the Wild
" option (found in its
"2.1 Optionals
" folder), or my own "TPS Better Loot" mod.
WARNING: This mod will generate gear which the vanilla game doesn't think
is valid. If you have some of this gear in your inventory and start the game
without having this mod enabled, the engine will remove those items from your
inventory. If you see this, be sure to Alt-F4
out of the game to prevent it
from saving over your savegame.
Specifically, this mod alters the parts pool for the following weapons:
- Berrigan
- Black Snake
- Boomacorn
- Boss Nova
- Boxxy Gunn
- Cyber Eagle
- Party Line
- Plunkett
- T4s-R
- Too Scoops
- The ZX-1
Luneshine on Uniques v1.1.0
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
Several unique/legendary weapons in TPS don't have any Luneshine
attachments specified in the game data, so they will never spawn
with Luneshine. This mod fixes those, and additionally sets it
up so that they will ALWAYS have Luneshine, so long as your game
is currently allowing luneshine on loot drops. (UCP's "Make
Luneshines Appear in the Wild" option, or my own TPS Better Loot
mod are recommended.)
WARNING: This mod will allow items to be spawned which will be
deleted by TPS if it's run without this mod active! Be careful,
and be sure to Alt-F4 if you find you've lost an item, in the
hopes of exiting without saving over your savegame.
v1.1.0, July 27, 2018:
- Converted to BLCM format (BLCMM is now required; will not work with FilterTool)
- Added a byline in the mod header comments
v1.0.1, April 25, 2018:
- Renamed mod file to have a
.txt
extension.
v1.0.0, March 30, 2018:
- Initial public release