Contributing to ModCabinet - BLCM/ModCabinet GitHub Wiki
Contributing to the ModCabinet wiki is quite easy if you've already checked in your mod to the Github. Here's how!
- Adding Your Mod to ModCabinet
- Assigning Categories
- Assigning Multiple Categories
- Update Frequency / Error Reporting
- Screenshots and Nexus Mods Links
- Omitting In-Mod Comments
- Comments
- Mods Whose Filenames Start With A Hash Sign
- Formatting your README for Maximum Results
Adding Your Mod to ModCabinet
In order to have your mods listed in the ModCabinet, they have to be uploaded to the main BLCMods Github repostiory. There are instructions for doing so at the BLCMods Wiki.
Once you know how to do that, getting your mod in this wiki is easy: you just
need to add another file alongside your mod, named cabinet.info
. At its
simplest level, this file just has to contain the category you want to put
your mod into. Once that file's been uploaded to the BLCMods repo, the
ModCabinet wiki should get updated within ten minutes to include your mod.
Assigning Categories
The current valid categories that you can use in your cabinet.info
file
are listed on the Mod Categories page.
If you have only one mod per directory, the cabinet.info
file can contain
just the category name. So to put your mod into the "gear-general" category,
the file would just contain the single word:
gear-general
If you have more than one mod in a directory, you'll have to be a little
more wordy. For instance, if you've got three files which should all be
in the "gear-general" category, you can list them in cabinet.info
like so:
BastardV3.txt: gear-general
CatO'NineTails.txt: gear-general
DarlinV2.txt: gear-general
Assigning Multiple Categories
Mods can also be in multiple categories. For instance, Apocalyptech's BL2
Better Loot mod fits decently in both the "loot-system" and "cheat" categories,
so its cabinet.info
file looks like this:
loot-system, cheat
Update Frequency / Error Reporting
The process which updates the ModCabinet wiki checks for new/changed files every ten minutes. You can see when the wiki was last updated by visiting the Wiki Status page. That page will also show you any errors which happened during the last update. If you had a typo in one of your category names, or something, it will show up on that page.
Screenshots and Nexus Mods Links
To link to external resources like screenshots, or to provide an alternate
download to Nexus Mods, simply add in URLs, one per line, beneath the line which
specifies the categories. That means that a single-mod directory might have
a cabinet.info
file which looks like this:
gear-general
https://i.imgur.com/ClUttYw.gif
Or a directory which has multiple mods might look like this:
BastardV3.txt: gear-general
CatO'NineTails.txt: gear-general
https://i.imgur.com/W5BHeOB.jpg
DarlinV2.txt: gear-general
You can also add in text labels for your URLs by prefixing them with some text
and separating them with a pipe (|
) character:
BastardV3.txt: gear-general
CatO'NineTails.txt: gear-general
A pic of the new weapon in action|https://i.imgur.com/W5BHeOB.jpg
DarlinV2.txt: gear-general
If a URL ends in .jpg
, .gif
, or .png
, it will be embedded into the
cabinet page. Youtube URLs will be displayed separately from other URLs.
Omitting In-Mod Comments
By default, the top set of comments in your mod file will be added to
the cabinet page, but sometimes you might not want that. (For instance,
the info might be entirely duplicated in your README.) To disable this
functionality, you can add an extra line reading @no-mod-comments
underneath your category or mod line, like so:
gear-general
@no-mod-comments
Or for a directory with multiple mods:
BastardV3.txt: gear-general
CatO'NineTails.txt: gear-general
@no-mod-comments
DarlinV2.txt: gear-general
Comments
Any line which starts with a #
will be ignored, as will empty lines, so you
can format your cabinet.info
files a little more nicely, if you want.
For instance, this would be a valid file:
BastardV3.txt: gear-general
# Include a screenshot for this one...
CatO'NineTails.txt: gear-general
A pic of the new weapon in action|https://i.imgur.com/W5BHeOB.jpg
DarlinV2.txt: gear-general
Mods Whose Filenames Start With A Hash Sign (#)
If, by chance, you have a filename which starts with a hash sign (#
),
specifying that file in your cabinet.info
would make it look like a
comment, so the sorter would totally ignore it. To make it show up
anyway, prefix the hash with a backslash (\
). For instance:
319: gear-smg
\#Bast mod ever!!!!!!!: gameplay
Davud: gear-sniper
Though really, it's easier to just name your files sensibly, instead.
Formatting your README for Maximum Results
ModCabinet will automatically include information from your README files if
it's able to understand how it's laid out. You'll have best luck if you
format your README files with Markdown
(so name them README.md
, for instance), but it will also understand
plain-text README files.
In a directory with only a single mod, make sure that the main part of
your mod description is in a section with a heading of Description
, or
that it's at the top of the README file (or in the very first section,
if there's nothing right at the beginning). That will be imported into
the ModCabinet wiki. If you have a section named Changelog
, that will
be imported into the ModCabinet page as well. For an example of a
ModCabinet page which has pulled in all these elements, see Apocalyptech's
Speedier Sandskiffs, which was generated using
this README.
In a directory with multiple mods, ModCabinet needs to have a clearly-marked
section of the README file which has the same name as the mod. Sections
in the modfile can be marked with any of the usual Markdown-style section
headings such as hashes (#
) or underlines (---
or ===
), even if it's
not Markdown. You can also use Markdown-style list syntax, where the line
containing the mod name is prefixed by a dash (-
). For instance, see this README from
Akathris,
which applies to mods such as No More Moxxi Lifesteal v1.0. Note that
mods in directories which contain multiple mods won't be able to read in
Changelogs, so those will never show up in ModCabinet pages.
That's it!
Just check in your cabinet.info
file the exact same way you'd check in a mod
file, and it'll get picked up the next time it's run. If you have problems,
feel free to stop by the community Discords
and ask for help. (Apocalyptech is the maintainer of this code at the moment,
if you wanted to @ him specifically.)