Page Index - AniBullet/MonsterHunterWorldModding GitHub Wiki
273 page(s) in this GitHub Wiki:
- Home
- 3d Model Bone Function Tables
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- [Bug Fixed] Working Around the Mip Map Loading Bug
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- A Brief Survey of Monster AI Files
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- A Gentle Introduction to Hex Editing
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- Accessory and Specialized Tool IDs
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- Armor IDs
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- Assembly Modification
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- Asterisk's Plugin Exporter Settings
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- Asterisk's Plugin Features
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- Asterisk's Plugin Importer Settings
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- Axial Limitation Tracking Constraint
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- Basics of Exporting Files Into the .mod3 Format
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- Basics of Using Custom Files Using the nativePC folder
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- Batch Rendering All Models from Multiple Angles
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- BML (BM) Textures (Bit Maps)
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- Canteen Skill IDs
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- CMM Textures (Color Maps)
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- CrAs T MRL3 Editor User Guide
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- Creating a custom Subspecies using the Subspecies Loader
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- Decompiled THK Specification
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- Decompiled THKL Orchestrator Specification
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- Decorations IDs
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- Default Forked Functional Extension File
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- Deliveries IDs
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- Displaying Messages In Game
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- Editing Armor Textures (PS Gimp)
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- Editing EPV Files
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- Editing EVWP Files
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- Editing LOD In a Mod3 File Through Hex Editing
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- Editing TIML files as JSON
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- EFX Effect Editing
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- EFX Effect Editing embedded
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- EFX IDs
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- EFX Listing
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- EM Textures (Emission Maps)
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- Endemic Critter IDs
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- Expanding MRL3 Reference List
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- Exporting Textures with Alpha (Transparency)
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- Extracting Game Files
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- Face IDs
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- FM Textures (Fur Maps)
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- Forked Functional Extension Specification
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- Free Hyperkinetics and Independent TIML Works Overview
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- FreeHK and IndependentTW Good Practices
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- FreeHK and IndependentTW Importer and Exporter Settings
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- FreeHK Graphs
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- FreeHK Property Notes
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- FreeHK Terminology
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- Function Hooking
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- Fundamentals of Memory Editing
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- Fundamentals of Plugin Writing
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- Furniture IDs
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- Gimmick IDs
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- Green Screen
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- Hair Models and Materials
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- Hairstyle IDs
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- Hook Mesh to Empty Tree
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- How To Achieve Glass Texture
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- How to create Crystal materials with Alpha Textures
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- How to Edit Eye Color in mrl3 Files
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- How to Fix NPC Models Causing Crashes
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- How to Fix UVs for Objects Sharing Seams
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- How to Make an NPC Skin Material Support Skin Color Customization
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- How to Make Character Presets Customize NPC Appearance
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- How To Open DDS Files
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- How To Separate Mesh Parts in Blender
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- How to Split a Single Mesh Outfit into Player Equippable Parts
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- Hunting Horn Melody Effect IDs
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- IndependentTW Terminology
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- Interesting and Important Mrl3
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- Item IDs
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- Jigglebone Chains (CTC) and Colliders (CCL)
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- Leviathon Language Reference
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- LMT IDs
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- Making a persistent loop plugin
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- Making Copies of a Save Slot (Copying 1 to 2)
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- Material Previews
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- Medal IDs
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- Mission IDs
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- Mod3 Structure Notes
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- Modding Tools
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- Monster Action ‐ Shell Mappings (A‐P)
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- Monster Action ‐ Shell Mappings (Q‐Z)
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- Monster AI Editing Tutorial
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- Monster Hunter World Save Editor
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- Monster IDs
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- Moveset Editing via wp .fsm
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- NM Textures (Normal Maps)
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- Notes on CTC Physics Jiggle Files
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- Notes on Editing npc_basic.nbsc, Gen Files
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- NPC IDs
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- NPCBs IDs
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- Obtaining, Converting and Replacing Textures
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- Opening MRL3 file With a Template
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- Palico Equipment IDs
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- Palico Weapon IDs
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- Pendant IDs
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- Player Weapon Action IDs
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- Plugin Comparison
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- Poogie Clothes IDs
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- Quest Editor Breakdown
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- Quest IDs
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- Quick Guide to Importing Custom Models (Blender 2.80)
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- Quick Guide to Importing Custom Models (Blender2.79)
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- Quick Primer to Importing Animations
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- Quick Questions
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- RMT Textures (Roughness, Metalness and Transparency Maps)
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- Rotating, Moving and Resizing in Blender
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- Sample Decompiled THKL Orchestrator
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- Semiautomatic Weight Transfer
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- Setting up Ghidra
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- Skeleton Extension (Theoretical and Untested)
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- Skill IDs
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- SOBJ Editing
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- Specialized Tools IDs
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- Stage IDs
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- Textures with Paint.NET
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- The DTI and MtFramework 2.0
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- The Extended THK Library
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- THK Compiler Decompiler Notes and Workflow
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- TIML Effect and Material Animation Hashes
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- To Do List
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- Transferring MRL3 Between Models
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- Understanding Alpha Channels
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- Useful Blender Scripts
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- Walkthrough of a Weapon Import
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- Warnings, Errors and Critical Errors
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- Weapon ID Dump (Bow, LBG, HBG)
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- Weapon ID Dump (GS, SnS, DB)
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- Weapon ID Dump (Lance, Gunlance)
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- Weapon ID Dump (Longsword, Hammer, Hunting Horn)
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- Weapon ID Dump (SA, CB)
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- Weapon IDs
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- Working with CATS Rigs
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- Writing file templates using the EXE
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- XM Textures (Specular Maps)
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