Upgrades Slice 2 - AlexisBliesener/Bewitched GitHub Wiki

Name of Upgrade Rarity Type of Upgrade Description How Stacking Works Scope Complete Buy Cost Sell Cost
The Plague Uncommon Universal Augment Increase the stacks of all poison effects added by +1 Further add +1 stack of poison 1 Hour No 45 25
Super Spreader Uncommon Universal Augment Every time you strike an enemy, apply a stack of poison. Further increase the number of poison stacks added 1 Hour No 40 20
Patient Zero Common Universal Augment Possessing a new enemy also inflicts the enemy with 5 stacks of poison Increase the number of stacks of poison inflicted by +3 1 Hour No 30 15
Hard Walls Rare Universal Augment If a knockback effect would put an enemy into an object, deal additional damage and stun the enemy Increase the amount of damage 2 hours No 45 25
Shock and Awe Uncommon Universal Augment Parrying an enemy inflicts 3 stacks of burn on the enemy Increase the amount of stacks inflicted 2 hours No 35 20
Anarchy Common Universal Augment Damage dealt against Event/Boss enemies is increased by 10% Increase damage by a further 10% for each stack 2 hours No 25 15
Chain Hopping Rare Universal Augment Every time the player switches possession targets, add a 3% damage increase to the opening damage bonus. This bonus stacks every time the player switches targets while this bonus is still active. Increase the bonus by 1% every stack after 2 hours No 45 25
Burning Sensation Common Universal Upgrade Stunning and enemy (non hit stun) will cause an enemy to begin to burn for several seconds, dealing damage over time. Increase the duration of the burn 4 hours No 30 15
Blue Flames Uncommon Universal augment Increase the damage of all fire-based damage Increase the damage of fire further 2 hours No 30 15
Mental Shutdown Common Universal Augment The duration of all stuns are increased by .5 Stun duration additive, so same increase every increase 2 hours No 30 15

NOTE

These upgrades are currently not planned to be in the game

Poison

Poison is a new status effect that can be applied that deals continuous damage. For each stack of poison, an enemy will take 1% max health damage every half second. Each stack of poison lasts for 10 seconds. Applying new stacks does not refresh the time each stack is applied. (Scope for introducing poison: 4 hours)