Upgrades Slice 1 - AlexisBliesener/Bewitched GitHub Wiki

Name of Upgrade Rarity Type of Upgrade Description How Stacking Works Scope Complete Buy Price Sell Price
Clear Focus Common Witch Augment Decreases the time taken to focus the possession cone to a specific enemy to possess further speeds up the shrinkage of the cone 1 hour Yes 25 10
Backup plan Common Witch Augment Decrease the time it takes for the possession ability to recharge when knocked out of an enemy Multiplier, so exponential decay effect 1 hour Yes 30 15
Shielding Spirits Uncommon Witch Augment When possessing an enemy, grant a temporary shield. Lasts for 5 seconds. (Baseline shield starts at half of a goblin's health The shield lasts longer and grows larger 2 Days Yes 40 20
Vampirism Rare Enemy Augment Damaging an enemy while possessing an enemy will regain a small amount of Hag health, scaling with damage done Increase percentage healed from damage 3 Days Yes 55 30
Adrenaline Common Enemy Augment Increase the damage buff granted from swapping to a new enemy Increase damage multiplier 1 Day Yes 30 15
Get Off of Me Common Universal Augment All knockback effects are increased Knockback effects are continually multiplied 1 Day Yes 25 15
Smarter Control Uncommon Enemy Augment Lowers the rate at which enemies' health depletes. Can not be 0 Health lowers even slower. Halves current tick, so more of these upgrades will not be as impactful 2 Hours Yes 45 25
Enhanced Magic Common Witch Augment Increase the range of the Witch's possession range by 15% Continue to increase by same percentage 1 Hour Yes 30 15
Off Guard Uncommon Enemy Augment Increase the damage and stun effect when hitting an enemy that is winding up for an attack Further increase the damage and stun effect 1 Hour Yes 40 20
Glass Cannon Rare Universal Augment Half the Witch's total health. Increase all damage done by 100% Further half the player's total health and double damage 4 hours Yes 50 25

Fire/Burn damage: Fire/Burn damage is a status effect that is inflicted by different upgrades. This is a low duration, higher damage effect that lasts on enemies. The base length and damage is for 2 seconds and each tick of damage deals 5 flat damage. Damage ticks once every second of the duration.