Trailer Script - AlexisBliesener/Bewitched GitHub Wiki

Script for the game's trailer

Video portions (subject to change and not a hard rule, Zoie is at liberty to change this or adjust if needed)(If the UI can be turned off during folm collection, that would likely be good, but unsure how easy that would be to accomplish):

Start with a fade in of the title screen, followed with a fade into the first room where players start

Gameplay of swinging around the player in the opening room, showing off our character and the environment.

Walk into a room of enemies, just a shot of the gate closing if possible with the sound effect, and enemies surrounding our character

Possess and enemy and begin to play in combat

Show off upgrade collection and selection

Walk into the room room with the altar, show off the system of buying and selling upgrades (As there is not much flair for this portion, this can be cut if it doesn't look good or doesn't have a good way to show this off)

(This onward is the portion where no UI would be very important if possible): Walk through hallway leading up to final boss, show part of cutscene where it's swinging around our boss enemy, the zoom in on the ogre, and then final shot of player looking up at the boss.

End on a fade out of our player running towards the boss enemy.

Speaking lines for over gameplay

"Bewitched is a single-player game where you play as an imprisoned and weakened witch, forced to use your soul sorcery powers to take control of enemies around you and use their own skills against them. This fast-paced RPG won't pull it's punches as you fight to gather new abilities and escape whatever hell you've now found yourself in. Try to make it out before you succumb to your wounds, or worse... become as crazy as the ones you're locked in here with."