Sprint 2 Meeting Notes - AlexisBliesener/Bewitched GitHub Wiki

Meeting Title: [Sprint 2]

Date: [09/02/2025]

Time: [5: 10 - 5: 30]

Location: [In class]

Attendees:

1. Agenda

  • Announcements
  • Sprint retros
  • New tasks

2. Discussion


[Agenda Item 1]

  • Key discussions:

    • Do the Standups
    • Reviews are hoped for on Saturdays, not required.

[Sprint Retro]

  • Key discussions:

    • UI: Ability frame art assets
    • Sound: Witch's primary, Witch's hit and death sound fx's, level 1 doors, Level complete sounds
    • Art: Level 2 concepts in mood boards, Dryad concept (no more spider), player character rig and jogging, textured and modeled doors, level 1 environment concepts
    • Design: Ogre, Upgrade slice 1,
    • Programming: Hitbox refactoring, goblin movement, acceleration and deceleration, working on AI system, chasing mechanic, health systems, and other systems, base iteration of level 1, concepts on variation 1, player changes for camera, movement fixes, smoothing
  • Decisions made:

    • Level 1 being worked out in class and decided on variations going forward

[New Tasks]

  • Key discussions:

    • Environment tasks are split between Eishi and Julia, split however they wish.
    • Idle for Player: Not during possession, typo error
    • Vale's tasks may be a lot, might roll over into next week
    • What is progress for goblin assets? Not much, there are concepts. There are designs typed up in the enemy pages,
    • UI: Can put boxes in place for right now, until actual art is made.

3. Additional Notes

[Any additional notes, thoughts, or ideas shared during the meeting] [Important reminders, announcements, or follow-up details]

  • AI meeting for Enemy incorporating people: Wednesday at 5
  • Art meeting: 1-2 on Friday
  • New Team name (separate from Game name): Rusted Cauldron