Level 1 Environment Checklist - AlexisBliesener/Bewitched GitHub Wiki

Level 1 - Prison Break

Models

  • Cages
  • Chains
  • Broken things
    • Barrels
    • Buckets
    • Beds
    • Cell bars (small, medium, long, bent versions)
    • Ripped rags
  • Architecture
    • Walls (entryway wall, regular wall – small, large, prison cell entrance wall)
    • Floors (plane? terrain tools)
    • Steps along hallway
    • Pillar
  • Lights/torch/sconce
  • Rubble (several variations)
  • Skulls
  • Bones
  • Pedestal
  • Statues
  • Rotting furniture (e.g., chair)
  • Old paintings

Textures

  • Walls
    • Brick wall texture (tileable)
    • Arches (trim sheet)
  • Floor
    • Stone floor texture (tileable)
    • Wood planks texture? (tileable)
    • Staircase (unique)
  • Pillar
    • Pillar texture (trim sheet)
  • Props (all unique textures)
    • Barrels
    • Buckets
    • Beds
    • Cell bars (small, medium, long, bent versions)
    • Ripped rags
    • Lights/torch/sconce
    • Rubble (several variations)
    • Skulls
    • Bones
    • Pedestal
    • Statues
    • Rotting furniture (e.g., chair)
    • Old paintings
    • Cages
    • Chains

Decals

  • Stone cracks
  • Pillar cracks
  • Blood stain
  • Grime
  • Flat blanket
  • Straw
  • Dirt

Particles

  • Smoke for light/flame