Level 1 Environment Checklist - AlexisBliesener/Bewitched GitHub Wiki
Level 1 - Prison Break
Models
- Cages
- Chains
- Broken things
- Barrels
- Buckets
- Beds
- Cell bars (small, medium, long, bent versions)
- Ripped rags
- Architecture
- Walls (entryway wall, regular wall – small, large, prison cell entrance wall)
- Floors (plane? terrain tools)
- Steps along hallway
- Pillar
- Lights/torch/sconce
- Rubble (several variations)
- Skulls
- Bones
- Pedestal
- Statues
- Rotting furniture (e.g., chair)
- Old paintings
Textures
- Walls
- Brick wall texture (tileable)
- Arches (trim sheet)
- Floor
- Stone floor texture (tileable)
- Wood planks texture? (tileable)
- Staircase (unique)
- Pillar
- Pillar texture (trim sheet)
- Props (all unique textures)
- Barrels
- Buckets
- Beds
- Cell bars (small, medium, long, bent versions)
- Ripped rags
- Lights/torch/sconce
- Rubble (several variations)
- Skulls
- Bones
- Pedestal
- Statues
- Rotting furniture (e.g., chair)
- Old paintings
- Cages
- Chains
Decals
- Stone cracks
- Pillar cracks
- Blood stain
- Grime
- Flat blanket
- Straw
- Dirt
Particles
- Smoke for light/flame