Hot Swap Damage - AlexisBliesener/Bewitched GitHub Wiki
Encouraging player aggression
Players are incentivized to swap around by the health decay mechanic, but we want to also increase player's decisions to remain aggressive after swapping.
To accomplish this, we are increasing the damage of players when they swap to a new enemy with possession, making their damage per second (DPS) much higher when they are controlling a new enemy for the first few seconds, roughly 5.
To further increase this effect, there are upgrades planned to also increase this effect even more.