HUD UI System - AlexisBliesener/Bewitched GitHub Wiki
Status:
- Concept
- In development
- Playable
- Finalized
Description
What is this wireframe?
Clear UI system to convey abilities, health, stats, and possession mechanic to the player.
Controls & Input
How does the player interact with it?
- Taking damage effects the health bar.
- Abilities and stats UI updates with abilities gathered.
- Needs visual feedback when selected and cooling down.
System Interaction
What other mechanics or systems does this connect to?
- In Game Evocations: Picked up evocations will appear in the upgrades UI.
- Health System: Show health bar for player.
- Possession: Show health bar for possessed enemy, UI icon with cooldown for possession.
- Room System: Show if room is locked via UI.
Success Criteria
How do we know itโs working?
- Intuitive for players to use
- Supports level design goals
- Clear visual response to players