| G_Attack1 |
Animation Clip |
First Segment of the Goblin attack |
/Assets/Art/Animations/Goblin/G_Attack1.anim |
Vale |
|
Needs to be redone along with new model |
| G_Attack2 |
Animation Clip |
Second Segment of the Goblin attack |
/Assets/Art/Art/Animations/Goblin/G_Attack2.anim |
Vale |
|
Needs to be redone along with new model |
| G_Windup1 |
Animation Clip |
Windup from neutral to the first attack |
/Assets/Art/Art/Animations/Goblin/G_Windup1.anim |
Vale |
|
Needs to be redone along with new model |
| G_Windup2 |
Animation Clip |
Windup from first attack to second attack |
/Assets/Art/Art/Animations/Goblin/G_Windup2.anim |
Vale |
|
Needs to be redone along with new model |
| G_Windup3 |
Animation Clip |
Windup from second attack to third attack |
/Assets/Art/Art/Animations/Goblin/G_Windup3.anim |
Vale |
|
Needs to be redone along with new model |
| GoblinController |
Animation Controller |
Controller for handling goblin animation behavior |
/Assets/Art/Animations/Goblin/GoblinController.controller |
Vale |
|
|
| RIG-Armature.001_G_AttackFULL |
Animation Clip |
Full attack animation sequence |
/Assets/Art/Animations/Goblin/RIG-Armature.001_G_AttackFULL.anim |
Vale |
|
Simply here for reference and testing for the full attack, not meant to be used for actual game |
| RIG-Armature.001_G_Idle |
Animation Clip |
Goblin Idle animation |
/Assets/Art/Animations/Goblin/RIG-Armature.001_G_Idle.anim |
Vale |
|
Needs to be redone along with new model |
| RIG-Armature.001_G_Run |
Animation Clip |
Goblin running animation |
/Assets/Art/Animations/Goblin/RIG-Armature.001_G_Run.anim |
Vale |
|
Needs to be redone along with new model |
| RIG-Armature_Idle |
Animation Clip |
Idle animation for Witch player |
/Assets/Art/Animations/Witch/RIG-Armature_Idle.anim |
Vale |
|
Needs to be redone along with new model |
| RIG-Armature_Possess |
Animation Clip |
Animation for when using the Possession ability for the Witch |
/Assets/Art/Animations/Witch/RIG-Armature_Possess.anim |
Vale |
|
Needs to be redone along with new model |
| RIG-Armature_Run |
Animation Clip |
Running animation for the Witch player |
/Assets/Art/Animations/Witch/RIG-Armature_Run.anim |
Vale |
|
Needs to be redone along with new model |
| WitchController |
Animation Controller |
Controller for handling goblin animation behavior |
/Assets/Art/Animations/Witch/WitchController.controller |
Vale |
|
|
| Goblin Materials |
Material |
Six current materials used for the Goblin enemy model |
/Assets/Art/Materials/Character Materials/Goblin |
Vale |
|
Will be changed with new model |
| Witch Materials |
Material |
Six current materials used for the Witch player model |
/Assets/Art/Materials/Character Materials/Witch |
Vale |
|
Will be changed with new model |
| Environmental Materials |
Material |
Six current materials used for various environmental models, including a skybox mat |
/Assets/Art/Materials/Environment Materials |
Vale |
|
Some materials will be changed depending on if environmental assets change |
| goblinEnemy |
3D Model |
Model for the Goblin enemy |
/Assets/Art/Models/Characters/goblinEnemy.prefab |
Vale |
|
Rigged and animated, potential to be changed in the future |
| Witch |
3D Model |
Model for the Witch player |
/Assets/Art/Models/Characters/Witch.prefab |
Vale |
|
Temp model, rigged and animated, will be changed in the future |
| floor2x2 |
3D Model |
Model for basic floor tile |
/Assets/Art/Models/Environment/Floors/floor2x2.prefab |
Vale |
|
|
| column |
3D Model |
Model for big stone pillar |
/Assets/Art/Models/Environment/column.prefab |
Vale |
|
Will probably be changed |
| WallStone |
3D Model |
Model for basic stone wall |
/Assets/Art/Models/Environment/WallStone.prefab |
Vale |
|
Will probably be changed |
| woodenPillar |
3D Model |
Model for wooden pillar |
/Assets/Art/Models/Environment/woodenPillar.prefab |
Vale |
|
|
| BasicCharacter |
FBX Import |
Test character model |
/Assets/Art/Models/FBX Imports/BasicCharacter.fbx |
Vale |
|
|
| column |
FBX Import |
Import of the column model |
/Assets/Art/Models/FBX Imports/column.fbx |
Vale |
|
|
| ConeTest |
FBX Import |
Import for test cone AOE |
/Assets/Art/Models/FBX Imports/ConeTest.fbx |
Vale |
|
|
| floor2x2 |
FBX Import |
Import of the floor tile model |
/Assets/Art/Models/FBX Imports/floor2x2.fbx |
Vale |
|
|
| goblinEnemy |
FBX Import |
Import of initial goblin model |
/Assets/Art/Models/FBX Imports/goblinEnemy.fbx |
Vale |
|
|
| goblinEnemyAnimated |
FBX Import |
Import of animated goblin model |
/Assets/Art/Models/FBX Imports/goblinEnemyAnimated.fbx |
Vale |
|
|
| guardEnemyTEMP |
FBX Import |
Import of temporary guard model |
/Assets/Art/Models/FBX Imports/guardEnemyTEMP.fbx |
Vale |
|
No rigging or animations, has very basic materials |
| ogreEnemy |
FBX Import |
Import of temporary ogre model |
/Assets/Art/Models/FBX Imports/ogreEnemy.fbx |
Vale |
|
No rigging or animations, has very basic materials |
| WallStone |
FBX Import |
Import of stone wall model |
/Assets/Art/Models/FBX Imports/WallStone.fbx |
Vale |
|
|
| walltorch |
FBX Import |
Import of decorative wall torch |
/Assets/Art/Models/FBX Imports/walltorch.fbx |
Vale |
|
Want to add simple animations to make it more interesting |
| Witch |
FBX Import |
Import of initial witch model |
/Assets/Art/Models/FBX Imports/Witch.fbx |
Vale |
|
|
| WitchAnimated |
FBX Import |
Import of animated witch model |
/Assets/Art/Models/FBX Imports/WitchAnimated.fbx |
Vale |
|
|
| woodenPillar |
FBX Import |
Import of wooden pillar model |
/Assets/Art/Models/FBX Imports/woodenPillar.fbx |
Vale |
|
|
| Goblin Textures |
Texture |
Six folders of the textures used in the Goblin Materials |
/Assets/Art/Textures/Character Textures/Goblin |
Vale |
|
|
| Witch Textures |
Texture |
Six folders of the textures used in the Witch Materials |
/Assets/Art/Textures/Character Textures/Witch |
Vale |
|
|
| Environment Textures |
Texture |
Folders holding textures for Environment assets used in their respective Materials |
/Assets/Art/Textures/Environment Textures |
Vale |
|
|
| game_name_icon |
Sprite |
Image of the title art for Bewitched |
/Assets/Art/UI/game_name_icon.png |
Ren |
|
Will potentially need to be changed if the game name changes |
| goblin_attack |
Sprite |
Image of the goblin attack ability icon |
/Assets/Art/UI/goblin_attack.png |
Ren |
|
|
| healthicon_backing |
Sprite |
Back segment that is apart of the health bar UI |
/Assets/Art/UI/healthicon_backing.png |
Ren |
|
|
| healthicon_forefront |
Sprite |
Front segment that is apart of the health bar UI |
/Assets/Art/UI/healthicon_forefront.png |
Ren |
|
|
| wand_icon |
Sprite |
Image of the wand art |
/Assets/Art/UI/wand_icon.png |
Ren |
|
|
| witch_possess |
Sprite |
Image of witch possess ability icon |
/Assets/Art/UI/witch_possess.png |
Ren |
|
|
| witch_skill |
Sprite |
Image of witch skill icon |
/Assets/Art/UI/witch_skill.png |
Ren |
|
|
| StoneFloor |
Material |
material of the stone floor used in level 1 |
/Assets/Art/Materials/Environment/Level_1/StoneFloor.mat |
Julia |
https://github.com/AlexisBliesener/Bewitched/issues/366 |
|
| StoneFloor_2x2 |
3D Model |
Model of the stone floor used in level 1 |
/Assets/Art/Models/Environment/Level_1/StoneFloor_2x2.prefab |
Julia |
https://github.com/AlexisBliesener/Bewitched/issues/366 |
|
| Plane2x2.fbx |
FBX Import |
Import of Stone floor for level 1 |
/Assets/Art/Models/FBX Imports/Plane2x2.fbx |
Julia |
https://github.com/AlexisBliesener/Bewitched/issues/366 |
|
| StoneFloor |
Textures |
All textures for the level 1 stone floor |
/Assets/Art/Textures/Level_1/StoneFloor |
Julia |
https://github.com/AlexisBliesener/Bewitched/issues/366 |
|