Enemey Combat Meeting 9 27 25 - AlexisBliesener/Bewitched GitHub Wiki
Meeting Title: Enemy Combat Meeting
Date: 9/27/24
Time: 9:05 pm - 10:15 pm
Location: Discord
Attendees:
- Alexis
- Andy
- Strider
1. Agenda
- Combat system
2. Discussion
Combat system
Key discussions:
- Primary attack is damage dealing
- Secondary attack is defensive/counter move
- response to enemy attacking you not necessary defensive
- should be used as a response
- can be used at anytime but does something slightly different
- rewards for hitting with perfect counter
- long enough end of move that you can get hit if you miss
- There will be no "dodge" button it will be built into the secondary if wanted
- goblin secondary ablity
- first button press: activates dodge ability which moves player in whatever direction
- after say half a second or if countering attack it ends, perfect dodging if countered
- second button press: does the spin attack
- scenario 1: enemy attacks you, you use secondary to counter, it deflects and moves to the side, then you can click to attack
- scenario 2: enemy does not attack you, you use counter ability, click again prematurely to half dodge, then move into spin attack
- scenario 3: enemy does not attack you, you use counter ability but do not click again to just end counter period and do nothing
- scenario 4: only use dodge portion, then follow up with chain possess or stab
- perfect counter = removed hit box
- unperfect counter = chance to dodge if lucky but not for certain