Core Mechanic Template - AlexisBliesener/Bewitched GitHub Wiki
Status:
- Concept
- In development
- Playable
- Finalized
Description
What is the mechanic or system?
Provide a short, clear description. Example: “Allows the player to jump off walls to gain extra height and reach new areas.”
Design Intent
What purpose does it serve?
Explain why this mechanic or system exists. What player experience or design goal does it support?
Controls & Input
How does the player interact with it?
Example:
- Press
Anear a wall while airborne to trigger a wall jump. - Hold
Shiftto sprint.
System Interaction
What other mechanics or systems does this connect to?
- List all systems
Briefly describe any direct interactions (e.g., “Uses stamina from the resource system” or “Triggers enemy alert AI when used”).
Success Criteria
How do we know it’s working?
List what a "good" implementation looks like:
- Feels responsive and fluid
- Intuitive for players to use
- Supports level design goals
- Balances well with other mechanics