AI 9 3 25 Meeting Notes - AlexisBliesener/Bewitched GitHub Wiki
Meeting Title: AI Meeting
Date: 9-3-25
Time: 5pm - 6pm
Location: Discord
Attendees:
- June
- Tristan
- Andy
- Alexis
1. Agenda
- Guard
- Dryad
2. Discussion
Guard
Key discussions:
-
Primary attack:
- thrusting the spear back and forth, a bit longer than a regular attack
- playtest is probably to long just make slightly shorter
- shield to side spear forward in thrust
-
Secondary attack:
- defence block
- block in front of them only
- not able to attack while doing it
- blocks almost all damage 70-80 % (idea not taken)
- blocks all damage first couple attacks, damage increases as time goes on, based on time not hits (idea taken)
- holding the button to do this
- slight cool down
- can hold indefinetly
- can move while doing this at a slower speed
- raises sheild spear behind angled down
-
Death:
- Shield and spear gets thrown
- guard get thrown up and back and falls
-
Movement:
- Shield held at side and the spear angled a bit forward, marching
- holds a post
- goes through certain points and follows a set path when patrolling
- very rigid and specific
- moves in pairs
-
Behavior:
- When player is seen approach and raise shield at certain point when close
- When close enough go for a strike
- Approaches in defensive stance
- Shield wall, approach in lines grouping up
- Only one attacks at a time in the wall form, cycling on and off
- If by them cycle they just cycle with themself
- On low health go into defence hold shield and try to box them in
-
Action items:
- Write this up
- Assigned to: Tristan
- Write this up
Dryad
Key discussions:
-
Primary Attack:
- Purple energy blast
- single target
- Somewhat slow moving, double speed of old possession orb
- not hitscan, tough but avoidable
- Hands together cupped in conjuring and then pushing spell forward offering motion (splashing water motion)
-
Seconary Attack:
- Ideas:
- small jump into a new location (short teleport)
- spawns a roots that blocks the player from getting to them or blocks the player in a corner, could be destroyable (taking this)
- root wall
- small damage on the roots spawning up if you get hit
- groots wall from marvel rivals
- mid range distance, 3x height ish
- Drop to knee hit ground, raises up with the wall
- Ideas:
-
Behavior:
- Holding hands to the side in idle
- Solitary
- Only show up by themselves in rooms, max 2 to a room
- Wants to stay off in corner on their own
- Not wanting to interact with others
- large detection area
- Roots in the environment lead to the dyrad
- Always locked after aggro
- Keeps their distance at all possible when on normal heath
- Approaches when on low health, less time to dodge the projectiles
- wall goes behind player, not trying to block trying to trap
- When at low health
- Gets desperate, "goes off the deep end"
-
Movement:
- Quick, long and exagerated strides
- moves in big bounds
- triple jump esc movement first two jumps part
-
Death:
- Falls to the ground and roots pile over top and the roots pull it back into the earth
-
Action items:
- Write up notes
- Assigned to: Tristan
- Write up notes