AI 9 3 25 Meeting Notes - AlexisBliesener/Bewitched GitHub Wiki

Meeting Title: AI Meeting

Date: 9-3-25

Time: 5pm - 6pm

Location: Discord

Attendees:

  • June
  • Tristan
  • Andy
  • Alexis

1. Agenda

  • Guard
  • Dryad

2. Discussion


Guard

Key discussions:

  • Primary attack:

    • thrusting the spear back and forth, a bit longer than a regular attack
    • playtest is probably to long just make slightly shorter
    • shield to side spear forward in thrust
  • Secondary attack:

    • defence block
    • block in front of them only
    • not able to attack while doing it
    • blocks almost all damage 70-80 % (idea not taken)
    • blocks all damage first couple attacks, damage increases as time goes on, based on time not hits (idea taken)
    • holding the button to do this
    • slight cool down
    • can hold indefinetly
    • can move while doing this at a slower speed
    • raises sheild spear behind angled down
  • Death:

    • Shield and spear gets thrown
    • guard get thrown up and back and falls
  • Movement:

    • Shield held at side and the spear angled a bit forward, marching
    • holds a post
    • goes through certain points and follows a set path when patrolling
    • very rigid and specific
    • moves in pairs
  • Behavior:

    • When player is seen approach and raise shield at certain point when close
    • When close enough go for a strike
    • Approaches in defensive stance
    • Shield wall, approach in lines grouping up
    • Only one attacks at a time in the wall form, cycling on and off
    • If by them cycle they just cycle with themself
    • On low health go into defence hold shield and try to box them in
  • Action items:

    • Write this up
      • Assigned to: Tristan

Dryad

Key discussions:

  • Primary Attack:

    • Purple energy blast
    • single target
    • Somewhat slow moving, double speed of old possession orb
    • not hitscan, tough but avoidable
    • Hands together cupped in conjuring and then pushing spell forward offering motion (splashing water motion)
  • Seconary Attack:

    • Ideas:
      • small jump into a new location (short teleport)
      • spawns a roots that blocks the player from getting to them or blocks the player in a corner, could be destroyable (taking this)
        • root wall
        • small damage on the roots spawning up if you get hit
        • groots wall from marvel rivals
        • mid range distance, 3x height ish
        • Drop to knee hit ground, raises up with the wall
  • Behavior:

    • Holding hands to the side in idle
    • Solitary
    • Only show up by themselves in rooms, max 2 to a room
    • Wants to stay off in corner on their own
    • Not wanting to interact with others
    • large detection area
    • Roots in the environment lead to the dyrad
    • Always locked after aggro
    • Keeps their distance at all possible when on normal heath
    • Approaches when on low health, less time to dodge the projectiles
      • wall goes behind player, not trying to block trying to trap
    • When at low health
    • Gets desperate, "goes off the deep end"
  • Movement:

    • Quick, long and exagerated strides
    • moves in big bounds
    • triple jump esc movement first two jumps part
  • Death:

    • Falls to the ground and roots pile over top and the roots pull it back into the earth
  • Action items:

    • Write up notes
      • Assigned to: Tristan