9 23 25 Change Log - AlexisBliesener/Bewitched GitHub Wiki

  • Gameplay is now based around controller
  • Camera has been reworked to simulate the same camera system in Arkham Asylum
  • Possess has changed to a charge up system
    • Starts out a low range wide spread
    • As you hold the possession button the aim focuses in to long range small spread
  • Vampirism upgrade has been added
  • Soul (in game currency) drops added
  • Upgrades now require interact to pick up
  • All goblin animations keyframes have been added
  • Level 1 fully filled with art except for the boss room
  • Decor props have been made a scattered around level 1
  • Possession VFX added
    • Which enemy you are aiming at
    • When possession is fired
    • When you leave or enter possession
  • Damage/hit VFX added
  • All goblin SFX added
    • Primary attack
    • Secondary attack
    • Idle
    • Death
    • Hit
  • Level lighting updated
  • Goblin fully detailed and textured model added
  • Upgrade drop block out model added
  • Soul drop block out model added
  • Goblin secondary attack added
  • Upgrades UI added
  • Upgrades application to player added
  • Enemies now work on multiple floors
  • Blockout model added for upgrade drop
  • Blockout model added for soul drop