9 23 25 Change Log - AlexisBliesener/Bewitched GitHub Wiki
- Gameplay is now based around controller
- Camera has been reworked to simulate the same camera system in Arkham Asylum
- Possess has changed to a charge up system
- Starts out a low range wide spread
- As you hold the possession button the aim focuses in to long range small spread
- Vampirism upgrade has been added
- Soul (in game currency) drops added
- Upgrades now require interact to pick up
- All goblin animations keyframes have been added
- Level 1 fully filled with art except for the boss room
- Decor props have been made a scattered around level 1
- Possession VFX added
- Which enemy you are aiming at
- When possession is fired
- When you leave or enter possession
- Damage/hit VFX added
- All goblin SFX added
- Primary attack
- Secondary attack
- Idle
- Death
- Hit
- Level lighting updated
- Goblin fully detailed and textured model added
- Upgrade drop block out model added
- Soul drop block out model added
- Goblin secondary attack added
- Upgrades UI added
- Upgrades application to player added
- Enemies now work on multiple floors
- Blockout model added for upgrade drop
- Blockout model added for soul drop