10 14 Meeting With Andrew - AlexisBliesener/Bewitched GitHub Wiki

Andrew notes 10/14/25:

  • It is dark in the rooms, need to add lights, need to see
    • ambient lighting, volumetric fog
  • music is good
  • check texel density
  • love the new UI
    • YAYAYAYAY
  • counter with possession
  • health should tick down whenever you attack
  • hold A and run
  • Need to think about chris and strider and you are still sliding around, should you be able to
  • goblins in the stands for the boss room
  • when you kill goblins they drop in from the crowd
  • really let the timer be a big factor
  • auto aim on the possession, needs to be in
  • boss fight needs to be a test of skills
  • should leaving be more tied in?
  • dodge requires you to leave the body? the old body would be the same
  • likes the idea of the boss fight and how it ends
  • A room or two more, need mini falling actions, right now one big hill, need more little hills leading up to the big hill
    • need a moment to relax in between fights
  • alter in safe room coming into alter, check point?? as the safe room between action
    • music changes a bit
    • to tough all the time is not good, need contrast
    • feels like a safe zone
  • need to think about how to make the characters back more engaging, the front is the only cool part
    • need to create visual interest and complexity
  • tighten up animations can and cant move
  • do cameras now
  • animation masks ?
  • ore of stick when they are hitting something
    • animation more of a stick, hit pause could help a lot, make it punchier
  • need to feel on the edge of death, risk reward etc
  • bandage on the character arm is
  • animations evens bug is fix
  • put idle animation in
  • actions could be across from each other due to the UI
  • moves should take soul energy
  • a lot of soul energy to use the secondary
  • permadeath, bodies on the ground
  • more build up on the way to the boss event
    • mystery, some clue of what you are walking into
    • drag marks on the floor???
    • have a little moment, your getting into it
    • path of destruction, you know its there
  • soul count is not going up

Decisions:

  • Old animations are currently in, those will be added in
  • Leaving possession will be an eject backwards, providing a bit of safety and a reason to use the button by default
  • Sliding during animations, should we lock people down.
  • Get goblins into the stands in the boss arena, have them be jumping down to fill the arena instead of enemies popping in.
  • For stadium goblins, there is a special animator to make things easy: Vats (software thing), something about vertex animation
  • Andrew wants more rooms for the VS. Add 1-2 more likely.
  • The rooms are still very dark. More lighting is needed, especially in the current first room.
  • Both abilities are going to drain the enemy health a bit, special abilities doing more. This will need some playtesting.
  • Boss room specifically, the camera needs to come out farther.