10 14 Meeting With Andrew - AlexisBliesener/Bewitched GitHub Wiki
Andrew notes 10/14/25:
- It is dark in the rooms, need to add lights, need to see
- ambient lighting, volumetric fog
- music is good
- check texel density
- love the new UI
- counter with possession
- health should tick down whenever you attack
- hold A and run
- Need to think about chris and strider and you are still sliding around, should you be able to
- goblins in the stands for the boss room
- when you kill goblins they drop in from the crowd
- really let the timer be a big factor
- auto aim on the possession, needs to be in
- boss fight needs to be a test of skills
- should leaving be more tied in?
- dodge requires you to leave the body? the old body would be the same
- likes the idea of the boss fight and how it ends
- A room or two more, need mini falling actions, right now one big hill, need more little hills leading up to the big hill
- need a moment to relax in between fights
- alter in safe room coming into alter, check point?? as the safe room between action
- music changes a bit
- to tough all the time is not good, need contrast
- feels like a safe zone
- need to think about how to make the characters back more engaging, the front is the only cool part
- need to create visual interest and complexity
- tighten up animations can and cant move
- do cameras now
- animation masks ?
- ore of stick when they are hitting something
- animation more of a stick, hit pause could help a lot, make it punchier
- need to feel on the edge of death, risk reward etc
- bandage on the character arm is
- animations evens bug is fix
- put idle animation in
- actions could be across from each other due to the UI
- moves should take soul energy
- a lot of soul energy to use the secondary
- permadeath, bodies on the ground
- more build up on the way to the boss event
- mystery, some clue of what you are walking into
- drag marks on the floor???
- have a little moment, your getting into it
- path of destruction, you know its there
- soul count is not going up
Decisions:
- Old animations are currently in, those will be added in
- Leaving possession will be an eject backwards, providing a bit of safety and a reason to use the button by default
- Sliding during animations, should we lock people down.
- Get goblins into the stands in the boss arena, have them be jumping down to fill the arena instead of enemies popping in.
- For stadium goblins, there is a special animator to make things easy: Vats (software thing), something about vertex animation
- Andrew wants more rooms for the VS. Add 1-2 more likely.
- The rooms are still very dark. More lighting is needed, especially in the current first room.
- Both abilities are going to drain the enemy health a bit, special abilities doing more. This will need some playtesting.
- Boss room specifically, the camera needs to come out farther.