Design Challenges - AguaClara/SWOT GitHub Wiki

Design Challenge Guidelines 2023

Teams of three or four people will be assigned. Teams hand in one draft on Tuesdays (by midnight) with the goal to be at least half way done with the assignment. No partial credit will be given for the drafts, only full credit for attempting each problem will be awarded. There will be team evaluation opportunities at the midterm and end of the semester.

The design challenges are available as Onshape templates.

Open the design challenge in Onshape

  • Find the design challenge on the course syllabus.
  • Select the design challenge (first assignment is Part-Studios)

Start the Design Challenge!

Now you have the Design Challenge in Onshape where you can begin to go through the challenge step by step.

Submission Logistics

  • create a version (called Draft or Final) of the Onshape document
  • share the document with the team SWOT TA by midnight on the date where the assignment is listed on the syllabus

Late submissions will only be accepted after prior arrangement with a TA. 15% will be deducted for each day after the submission deadline. Late submissions will not be accepted after solutions have been posted. Extensions with no late penalty can be arranged under special circumstances; just talk to the TAs and/or Monroe.

Follow these guidelines when submitting Design Challenges

  • List the names of the team members that actively participated in the Design Challenge (or Design Challenge Draft) at the top of the FeatureScript code (under the import section) in the Feature Studio.
  • There should be weekly rotations of who is in charge of compiling Design Challenges. Name the person who is leading compilation beneath the list of team members.
  • Review your Design Challenge to ensure that it is well organized, documented, and easy to follow.
  • Include sufficient detail so that one of your classmates could follow your steps.

Design Challenges

Students from previous years have contributed to the AguaClara knowledge base. They have evaluated various configurations of flow controllers, created the first algorithms for designing AguaClara water treatment plants including flocculation and sedimentation reactors, and they have invented new ways of injecting water into filters. With each cycle of SWOT we learn more and we strive to document what we learn. AguaClara is Open Source Engineering and thus the design tools and AguaClara source code that AguaClara team members created are available for your use. The design challenges continue to evolve every year, reflecting the growing body of knowledge created by the AguaClara team.