Hands on: Representing plants as Nerf - 3a1b2c3/seeingSpace GitHub Wiki
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https://github.com/blutjens/awesome-forests GitHub - blutjens/awesome-forests: 🌳 A curated list of ground-truth...
- Good fit for frequency based encoding
- Easy to capture from ground
- Wind moves leaves, so they look blurry
- Dense leaves hide branches, leaves tend to look blurry
- Shadows, High contrast, not easy to shot drone HDR
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Colmap tracking: dont track flights separately
- After frame crop: Single camera specified, but images have different dimensions
- Register different flighs globally : Different orbit trackings dont align globally https://colmap.github.io/faq.html?highlight=model_merger#register-localize-new-images-into-an-existing-reconstruction
Lower and mid-low cameras
Synthetic Nerf data in NVIDIA instant nerf (from https://drive.google.com/drive/folders/1JDdLGDruGNXWnM1eqY1FNL9PlStjaKWi)
Render and mesh (inflation parameters dont work well for leaves)
DJI Footage (4 flights, ca 50s each, 25 fps, ca 2K resolution). 4GB memory
2 layers, 11 GB memory
Codec:
Cutting planes
First test (Realtime rendering instant Nerf, fps 6, from 300 images, aabb 16): Details are blurry
max 700 voxels on this machine