Image Effects - zzragida/UnityDocs GitHub Wiki

์ด๋ฏธ์ง€ ์ดํŽ™ํŠธ(Image Effects)

  • ์ด ๊ทธ๋ฃน์€ ๋ชจ๋“  Render Texture ๊ธฐ๋ฐ˜์˜ ์ „์ฒด ํ™”๋ฉด ์ด๋ฏธ์ง€ ํ›„ ์ฒ˜๋ฆฌ๋ฅผ ๋‹ค๋ฃน๋‹ˆ๋‹ค. ArtWork์— ๋งŽ์€ ์‹œ๊ฐ„์„ ์Ÿ์•„ ๋ถ“๋Š” ์ผ ์—†์ด, ๊ฒŒ์ž„์˜ ๋ชจ์–‘๊ณผ ๋А๋‚Œ์— ๋งŽ์€ ๊ฒƒ๋“ค์„ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • ๋ชจ๋“  ์ด๋ฏธ์ง€ ํšจ๊ณผ๋Š”, ์œ ๋‹ˆํ‹ฐ์˜ OnRenderImage ํ•จ์ˆ˜๋กœ ๋งŒ๋“ค์–ด์ ธ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฉด ์นด๋ฉ”๋ผ์— ๋ถ™์–ด ์žˆ๋Š” ์–ด๋–ค MonoBehavior์—๋„ ๋‹ค์–‘ํ•œ ์‚ฌ์šฉ์ž ์ •์˜ ํšจ๊ณผ์™€ ํ•จ๊ป˜ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ฎ์–ด์“ธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • ์ด๋ฏธ์ง€ ํšจ๊ณผ๋Š” opaque ๊ทธ๋ฆฌ๊ธฐ ํŒจ์Šค ํ›„, ๋˜๋Š” opaque & transparent ๊ทธ๋ฆฌ๊ธฐ ํŒจ์Šค(๊ธฐ๋ณธ์ ์œผ๋กœ๋Š” ์ด์ชฝ) ์ดํ›„์— ์‹คํ–‰๋ฉ๋‹ˆ๋‹ค. ์ „์ž์˜ ํ–‰๋™์€ ์•„์ฃผ ๊ฐ„๋‹จํ•ด์„œ, OnRenderImage ํ•จ์ˆ˜์—ImageEffectOpaque ์†์„ฑ์„ ๋ถ™์ด๋Š” ๊ฒƒ๋งŒ์œผ๋กœ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.
  • ์ด ํšจ๊ณผ์˜ ์˜ˆ๋Š”, Edge Detection effect๋ฅผ ์ฐธ์กฐํ•˜์‹ญ์‹œ์˜ค.
  • ์ด๋ฏธ์ง€ ํšจ๊ณผ๋Š” ๊ฐ™์€ ์นด๋ฉ”๋ผ์—์„œ ์Šคํƒ๋ฉ๋‹ˆ๋‹ค. ๊ทธ๋ƒฅ ์ถ”๊ฐ€ํ•˜๊ธฐ๋งŒ ํ•˜๋ฉด ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.

์•ˆํ‹ฐ์•Œ๋ฆฌ์•„์‹ฑ(Antialiasing)

๋ธ”๋ฃธ(Bloom)

๋ธ”๋ฃธ๊ณผ ๋ Œ์ฆˆ ํ”Œ๋ ˆ์–ด(Bloom and Lens Flares)

๋ธ”๋Ÿฌ(Blur)

์นด๋ฉ”๋ผ ๋ชจ์…˜ ๋ธ”๋Ÿฌ(Camera Motion Blur)

  • Motion Blur Filters

์ƒ‰์ƒ ๋ณด์ • ๊ณก์„ (Color Correction Curves)

์ƒ‰์ƒ ๋ณด์ • ๋žจํ”„ ํ…์Šค์ฒ˜(Color Correction Ramp Texture)

์ƒ‰์ƒ ๋ณด์ • ๋ฃฉ์—… ํ…์Šค์ฒ˜(Color Correction Lookup Texture)

  • http://docs.unity3d.com/Manual/script-ColorCorrectionLookup.html
  • ํ•˜๋“œ์›จ์–ด ํ˜ธํ™˜์„ฑ : Pixel shader (3.0)์ด ์ง€์›๋˜์–ด์•ผ ํ•จ
  • PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000)
  • Consoles : Xbox 360, PS3

๋Œ€๋น„ ๊ฐ•ํ™”(Contrast Enhance)

์ŠคํŠธ๋ ˆ์น˜ ๋Œ€๋น„(Contrast Stretch)

์ฃผ๋ฆ„ ์Œ์˜(Crease Shading)

ํ”ผ์‚ฌ๊ณ„ ์‹ฌ๋„(Depth of Field)

์—์ง€ ๊ฒ€์ถœ(Edge Detection)

์—์ง€ ๊ฒ€์ถœ ํšจ๊ณผ ๋…ธ๋ฉ€(Edge Detect Effect Normals)

๋ฌผ๊ณ ๊ธฐ๋ˆˆ?(Fisheye)

๊ธ€๋กœ๋ฒŒ ์•ˆ๊ฐœ(Global Fog)

๊ทธ๋ ˆ์ด์Šค์ผ€์ผ(Grayscale)

๋ชจ์…˜ ๋ธ”๋Ÿฌ(Motion Blur)

๋…ธ์ด์ฆˆ์™€ ๊ทธ๋ ˆ์ธ(Noise And Grain)

๋…ธ์ด์ฆˆ์™€ ์Šคํฌ๋ ›์น˜(Noise And Sctratches)

์Šคํฌ๋ฆฐ ์˜ค๋ฒ„๋ ˆ์ด(Screen Overlay)

์„ธํ”ผ์•„ ํ†ค(Sepia Tone)

์ฌ ์ƒคํ”„ํŠธ(Sun Shafts)

์Šคํฌ๋ฆฐ ์ŠคํŽ˜์ด์Šค ์•ฐ๋น„์–ธํŠธ ??(Screen Space Ambient Obscurance)

์Šคํฌ๋ฆฐ ์ŠคํŽ˜์ด์Šค ์•ฐ๋น„์–ธํŠธ ์˜คํด๋ฃจ์ „(Screen Space Ambient Occlusion)

๊ธฐ์šธ๊ธฐ ๋ณ€ํ™”(Tilt Shift)

ํ†ค๋งคํ•‘(Tonemapping)

๋น™๋น™๋Œ๊ธฐ(Twirl)

๋น„๋„คํŒ…๊ณผ ํฌ๋กœ๋งˆํ‹ฑ ์• ๋ฒ„๋ ˆ์ด์…˜(Vignetting and Chromatic Aberration)

์†Œ์šฉ๋Œ์ด(Vortex)