5. PROGRESSION SYSTEMS - zwaper/terminal-clicker GitHub Wiki
5. PROGRESSION SYSTEMS
5.1 Starting Point
Players begin with:
- A basic terminal with limited capabilities
- Manual resource generation only
- Minimal storage capacity
- Simple ASCII interface
- 3 card slots
- Access to fundamental skills
5.2 Technology Tree Overview
-
Basic Infrastructure
- Terminal Upgrades
- Basic Automation
- Storage Improvements
-
Network Development
- Local Network
- Internet Connection
- Cloud Storage
-
Advanced Systems
- Distributed Computing
- AI Assistance
- Quantum Computing
-
Specializations
- Security Expert
- Data Mining
- Cloud Infrastructure
- Hardware Optimization
5.3 Level System
- Player gains experience from all operations
- Each level provides skill points and unlocks new capabilities
- Higher levels unlock more terminal types and card slots
- Level formula:
XP_Required = 100 * (Level^1.5)
5.4 Achievement System
- Progressive milestones for various activities
- Special achievements for unique playstyles
- Hidden achievements for discovering game secrets
- Rewards include unique cards, terminals, or cosmetics
- Achievement categories: Infrastructure, Security, Efficiency, Collection, Exploration