13. APPENDICES - zwaper/terminal-clicker GitHub Wiki
13. APPENDICES
13.1 Balancing Guidelines
- Early game should hook players within 5-10 minutes
- Mid-game expansion over 2-3 days of active play
- Late-game and prestige system design for weeks of engagement
- Resource costs follow approximately exponential curves
- Always provide multiple paths for progression
13.2 Mathematical Models
- Resource Generation:
Rate = Base * (Generators^0.8) * (1 + Bonuses)
- Upgrade Costs:
Cost = BaseCost * (1.1^Level)
- Experience:
XP_Required = 100 * (Level^1.5)
- Card Drop Rate:
DropChance = BaseRate * (ActionRarity * PlayerLevel/100)
13.3 Monetization (Optional)
- Completely free and open source
- Optional donations
- No advertisements or microtransactions
13.4 References & Inspiration
- Cookie Clicker
- Universal Paperclips
- Kittens Game
- Terminal-based roguelikes
- Real-world systems administration
- The Talos Principle (philosophical elements)
13.5 Glossary of Terminal Commands
- Comprehensive list of all available commands by terminal type
- Syntax guidelines and examples
- Hidden command combinations
13.6 ASCII Art Style Guide
- Consistent design principles
- Character set limitations
- Terminal color codes
- Animation techniques