13. APPENDICES - zwaper/terminal-clicker GitHub Wiki

13. APPENDICES

13.1 Balancing Guidelines

  • Early game should hook players within 5-10 minutes
  • Mid-game expansion over 2-3 days of active play
  • Late-game and prestige system design for weeks of engagement
  • Resource costs follow approximately exponential curves
  • Always provide multiple paths for progression

13.2 Mathematical Models

  • Resource Generation: Rate = Base * (Generators^0.8) * (1 + Bonuses)
  • Upgrade Costs: Cost = BaseCost * (1.1^Level)
  • Experience: XP_Required = 100 * (Level^1.5)
  • Card Drop Rate: DropChance = BaseRate * (ActionRarity * PlayerLevel/100)

13.3 Monetization (Optional)

  • Completely free and open source
  • Optional donations
  • No advertisements or microtransactions

13.4 References & Inspiration

  • Cookie Clicker
  • Universal Paperclips
  • Kittens Game
  • Terminal-based roguelikes
  • Real-world systems administration
  • The Talos Principle (philosophical elements)

13.5 Glossary of Terminal Commands

  • Comprehensive list of all available commands by terminal type
  • Syntax guidelines and examples
  • Hidden command combinations

13.6 ASCII Art Style Guide

  • Consistent design principles
  • Character set limitations
  • Terminal color codes
  • Animation techniques