UI in Sims 4 - zoetrope69/sims4-mods GitHub Wiki
As far as I can tell a lot of Sims 4's user interface is built using Flash.
Extracting Sims 4 UI
1. Download the tools
2. Extracting Scale Form GFX content
- Open up Sims 4 Studio
- From the 'Tools' menu pick 'Game File Cruiser'
- In the top left window pick 'Scale Form GFX'
- In the bottom right you will see all of the graphics content
- You can select ones at random and export them but I have found the following:
Instance ID | Notes |
---|---|
5C7CB2846F0FCA7A | fonts |
82C9414E81F7359F | build/buy ui |
0CE54D7C2E5B859C | create a sim UI |
F68004C9F7BCB296 | some kind of club,sim picking? UI |
5FFB8AE26BC11E96 | tray UI, eco progress bar, seasons stuff |
50B1B45ACFB109EF | game UI at top??? |
DF09D526F4C77B95 | create a sim/dogs |
26E21833836CCF33 | gallery sharing ui of some sort |
73E1055F04A25A66 | fame/vampire/witch UI |
B8CE021C763422F8 | shared clip? |
6D20AB71641B1539 | i think this is the main homepage |
Use the top right 'Instance' field to filter to a specific one.
- Export to a file by selecting the instance.
a. and choosing
Export
. b. Name it[something].gfx
this is the format that the Flash decompiler expects. - It also is important to add the content to a
.package
file. a. Go to 'Tools' -> 'Create Empty Package' give it a random name. b. Go to the Game File Cruiser and choose theAdd to current package
option.
3. Editing the graphics content
- Open your new
.gfx
in JPEXS.
TODO - finish this section
4. Export to binary file
- Once finished editing save as a new file
- Rename the file to
.binary
, this is what Sims 4 Studio expects - Reopen your package file from before
- Import in the
.binary
file. Save.
5. Using this in your game
You can add this package file into your mods folder and now your UI changes will override the default ones.