Weapon Component Types - zeroKilo/GROBackendWV GitHub Wiki

Weapon Component Types

this list defines what each component in the advanced_weapon object refers to. It is longer than 25 entries (current max count of components)

  • 0 = "WCMT_Body"
  • 1 = "WCMT_ClassModifier"
  • 2 = "WCMT_PrimaryAmmo"
  • 3 = "WCMT_UNUSED_AlternateAmmo"
  • 4 = "WCMT_Stock"
  • 5 = "WCMT_ForeGrip"
  • 6 = "WCMT_Barrel"
  • 7 = "WCMT_BarrelAttach"
  • 8 = "WCMT_Scope"
  • 9 = "WCMT_Clip"
  • 10 = "WCMT_GrenadeLauncher"
  • 11 = "WCMT_Flashlight"
  • 12 = "WCMT_LaserPointer"
  • 13 = "WCMT_TopAmmoAttach"
  • 14 = "WCMT_StockAttach"
  • 15 = "WCMT_FireModeFullAuto"
  • 16 = "WCMT_FireModeSemiAuto"
  • 17 = "WCMT_FireModeBurst"
  • 18 = "WCMT_FireModeSingleShot"
  • 19 = "WCMT_FG_BottomAttach"
  • 20 = "WCMT_ForeGripAndBarrel"
  • 21 = "WCMT_Bipod"
  • 22 = "WCMT_Melee"
  • 23 = "WCMT_Material"
  • 24 = "WCMT_WeaponBoost"
  • 25 = "WCMT_MaxTypes"
  • 26 = "WCT_AR"
  • 27 = "WCT_SR"
  • 28 = "WCT_SG"
  • 29 = "WCT_SMG"
  • 30 = "WCT_LMG"
  • 31 = "WCT_HG"
  • 32 = "WCT_Explosive"
  • 33 = "WCT_NPC_AR"
  • 34 = "WCT_NPC_SR"
  • 35 = "WCT_NPC_SG"
  • 36 = "WCT_NPC_SMG"
  • 37 = "WCT_NPC_LMG"
  • 38 = "WCT_NPC_HG"
  • 39 = "WCT_NPC_Explosive"
  • 40 = "WCT_MaxTypes"