Weapon Component Types - zeroKilo/GROBackendWV GitHub Wiki
Weapon Component Types
this list defines what each component in the advanced_weapon object refers to. It is longer than 25 entries (current max count of components)
- 0 = "WCMT_Body"
- 1 = "WCMT_ClassModifier"
- 2 = "WCMT_PrimaryAmmo"
- 3 = "WCMT_UNUSED_AlternateAmmo"
- 4 = "WCMT_Stock"
- 5 = "WCMT_ForeGrip"
- 6 = "WCMT_Barrel"
- 7 = "WCMT_BarrelAttach"
- 8 = "WCMT_Scope"
- 9 = "WCMT_Clip"
- 10 = "WCMT_GrenadeLauncher"
- 11 = "WCMT_Flashlight"
- 12 = "WCMT_LaserPointer"
- 13 = "WCMT_TopAmmoAttach"
- 14 = "WCMT_StockAttach"
- 15 = "WCMT_FireModeFullAuto"
- 16 = "WCMT_FireModeSemiAuto"
- 17 = "WCMT_FireModeBurst"
- 18 = "WCMT_FireModeSingleShot"
- 19 = "WCMT_FG_BottomAttach"
- 20 = "WCMT_ForeGripAndBarrel"
- 21 = "WCMT_Bipod"
- 22 = "WCMT_Melee"
- 23 = "WCMT_Material"
- 24 = "WCMT_WeaponBoost"
- 25 = "WCMT_MaxTypes"
- 26 = "WCT_AR"
- 27 = "WCT_SR"
- 28 = "WCT_SG"
- 29 = "WCT_SMG"
- 30 = "WCT_LMG"
- 31 = "WCT_HG"
- 32 = "WCT_Explosive"
- 33 = "WCT_NPC_AR"
- 34 = "WCT_NPC_SR"
- 35 = "WCT_NPC_SG"
- 36 = "WCT_NPC_SMG"
- 37 = "WCT_NPC_LMG"
- 38 = "WCT_NPC_HG"
- 39 = "WCT_NPC_Explosive"
- 40 = "WCT_MaxTypes"