Custom RMC service for skill management.
Empty request.
Empty request.
Empty request.
Empty request.
Empty request.
| Type |
Name |
| Uint32 |
_CharacterClass |
(7) GetCharacterSkillsByID
Empty response.
Empty response.
(10) ResetCharacterSkills
| Type |
Name |
| Uint32 |
_CharacterClass |
Empty response.
(11) RemoveCharacterSkills
| Type |
Name |
| Uint32 |
_CharacterClass |
|
List<Uint32> |
_CharacterSkillVector |
| Type |
Name |
|
List<Uint32> |
_outRemovedSkillVector |
| Uint32 |
_LevelPointAdded |
| Type |
Name |
| Uint32 |
m_ID |
| Uint32 |
m_ModifierListID |
| Uint32 |
m_OasisID |
| String |
m_Name |
|
List<Uint32> |
m_EquippableWeaponIDVector |
|
List<Uint32> |
m_DefaultSkillNodeIDVector |
| Uint32 |
m_LoadoutID |
| Type |
Name |
| Uint32 |
m_ID |
| Uint32 |
m_ParentID |
| Uint32 |
m_ParentUnlockLevel |
| Uint32 |
m_MaxLevel |
| Uint32 |
m_PowerID |
| Uint32 |
m_NameOasisID |
| Uint32 |
m_DescriptionOasisID |
| String |
m_Name |
| String |
m_Description |
| Type |
Name |
| Uint32 |
m_ID |
| Uint32 |
m_SkillId |
| Uint32 |
m_Level |
| Uint32 |
m_ModifierListID |
| Uint32 |
m_NameOasisID |
| Uint32 |
m_DescriptionOasisID |
| String |
m_Name |
| String |
m_Description |
| Type |
Name |
| Uint32 |
m_ID |
| Uint32 |
m_ModifierListID |
| Uint32 |
m_NameOasisID |
| Uint32 |
m_DescriptionOasisID |
| String |
m_Name |
| String |
m_Description |
| Type |
Name |
| Uint32 |
m_ID |
|
List<Uint32> |
m_ModifierIDVector |
See property modifiers for value use details.
| Type |
Name |
| Uint32 |
m_ModifierID |
| Uint8 |
m_ModifierType |
| Uint8 |
m_PropertyType |
| Uint8 |
m_MethodType |
| String |
m_MethodValue |
Defines the assignment type for a property.
| Value |
Operator |
Valid prop types |
| 0 |
+= |
F, I/C/K |
| 1 |
-= (minuend) |
F, I/C/K |
| 2 |
*= |
F, I/C/K |
| 3 |
/= (numerator) |
F, I/C/K |
| 4 |
= |
F, B, I/C/K |
| Type |
Name |
| Uint32 |
m_SkillID |
| Uint32 |
m_Level |
| Type |
Name |
| Uint32 |
m_PlayerID |
| Uint32 |
m_ClassID |