Custom RMC service for skill management.
Empty request.
Empty request.
Empty request.
Empty request.
Empty request.
Type |
Name |
Uint32 |
_CharacterClass |
(7) GetCharacterSkillsByID
Empty response.
Empty response.
(10) ResetCharacterSkills
Type |
Name |
Uint32 |
_CharacterClass |
Empty response.
(11) RemoveCharacterSkills
Type |
Name |
Uint32 |
_CharacterClass |
List<Uint32> |
_CharacterSkillVector |
Type |
Name |
List<Uint32> |
_outRemovedSkillVector |
Uint32 |
_LevelPointAdded |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_ModifierListID |
Uint32 |
m_OasisID |
String |
m_Name |
List<Uint32> |
m_EquippableWeaponIDVector |
List<Uint32> |
m_DefaultSkillNodeIDVector |
Uint32 |
m_LoadoutID |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_ParentID |
Uint32 |
m_ParentUnlockLevel |
Uint32 |
m_MaxLevel |
Uint32 |
m_PowerID |
Uint32 |
m_NameOasisID |
Uint32 |
m_DescriptionOasisID |
String |
m_Name |
String |
m_Description |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_SkillId |
Uint32 |
m_Level |
Uint32 |
m_ModifierListID |
Uint32 |
m_NameOasisID |
Uint32 |
m_DescriptionOasisID |
String |
m_Name |
String |
m_Description |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_ModifierListID |
Uint32 |
m_NameOasisID |
Uint32 |
m_DescriptionOasisID |
String |
m_Name |
String |
m_Description |
Type |
Name |
Uint32 |
m_ID |
List<Uint32> |
m_ModifierIDVector |
See property modifiers for value use details.
Type |
Name |
Uint32 |
m_ModifierID |
Uint8 |
m_ModifierType |
Uint8 |
m_PropertyType |
Uint8 |
m_MethodType |
String |
m_MethodValue |
Defines the assignment type for a property.
Value |
Operator |
Valid prop types |
0 |
+= |
F, I/C/K |
1 |
-= (minuend) |
F, I/C/K |
2 |
*= |
F, I/C/K |
3 |
/= (numerator) |
F, I/C/K |
4 |
= |
F, B, I/C/K |
Type |
Name |
Uint32 |
m_SkillID |
Uint32 |
m_Level |
Type |
Name |
Uint32 |
m_PlayerID |
Uint32 |
m_ClassID |