Custom RMC service for armor items.
Example data is available here.
Empty request.
Type |
Name |
List<Uint32> |
_inPersonaIDs |
Type |
Name |
Uint32 |
Id |
Uint8 |
Type |
Uint8 |
Tier |
Uint8 |
ClassID |
Uint8 |
UnlockLevel |
Uint8 |
InsertSlots |
Uint32 |
AssetKey |
Uint32 |
ModifierListId |
Type |
Name |
Uint32 |
Id |
Uint8 |
Type |
Uint32 |
AssetKey |
Uint32 |
ModifierListID |
Uint8 |
CharacterID |
The field is ignored for template items, inserts are accessible to all classes.
Type
field is ignored and instead the insert type is determined at runtime by modifier values, with T
being the default if none are provided.
See GR5_ArmorInsert::GetType
(0x101ABE30, AI.dll) for details.
Type |
Name |
0 |
C (crit mitigation) |
1 |
H (health) |
2 |
R (health regen) |
3 |
T (toughness) |
Type |
Name |
Uint32 |
Id |
Uint8 |
Type |
Uint32 |
AssetKey |
Uint32 |
ModifierListID |
Uint8 |
CharacterID |
Camo ID is set using APT_Camo_ID_I
modifier.
ID |
Camo |
0 |
Default (khaki) |
1 |
Desert |
2 |
ACU |
3 |
DSM |
4 |
Snow |
5 |
Urban blue |
6 |
Black |
Type |
Name |
Uint32 |
InsertID |
Uint32 |
Durability |
Uint8 |
SlotID |