Custom RMC service for player achievements.
(1) GetSelectedPlayerAchievements
Type |
Name |
List<Uint32> |
_AchievementIDList |
(2) GetAllPlayerAchievements
Empty request.
(3) GetSelectedPlayerAchievementGroups
Type |
Name |
List<Uint32> |
_AchievementGroupIDList |
(4) GetAllPlayerAchievementGroups
Empty request.
(5) GetSelectedAchievements
Type |
Name |
List<Uint32> |
_AchievementIDList |
Empty request.
(7) GetSelectedAchievementGroups
Type |
Name |
List<Uint32> |
_AchievementGroupIDList |
(8) GetAllAchievementGroups
Empty request.
(9) GetAllBaseAchievementData
Empty request.
(10) FlagPlayerAchievements
(11) GetPlayerAchievementsByID
Type |
Name |
List<Uint32> |
_PersonaIDList |
(12) UpdatePlayerAchievementProgress
Empty request.
Empty response.
(13) GetPinnedAchievements
Empty request.
Type |
Name |
List<Uint32> |
_PinnedAchievementList |
Type |
Name |
List<Uint32> |
_AchievementsToBePinnedList |
Empty response.
Type |
Name |
List<Uint32> |
_AchievementsToBeUnpinnedList |
Empty response.
(16) ClearPinnedAchievements
Empty request.
Empty response.
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_DateTime |
GR5_PlayerAchievementGroup
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_DateTime |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_Category |
Uint32 |
m_SubCategory |
Uint32 |
m_Flags |
Uint32 |
m_Level |
Uint32 |
m_AchievementPoints |
Uint32 |
m_Icon |
String |
m_Expression |
Uint32 |
m_OasisNameID |
Uint32 |
m_OasisDescriptionID |
Uint32 |
m_StartDate |
Uint32 |
m_EndDate |
Uint8 |
m_MinLevel |
Uint8 |
m_MaxLevel |
Uint8 |
m_CommandoRequired |
Uint8 |
m_ReconRequired |
Uint8 |
m_SpecialistRequired |
Uint8 |
m_MinPartySize |
Uint32 |
m_AchievementGroupID |
List<Uint32> |
m_RewardIDVector |
Type |
Name |
Uint32 |
m_ID |
Uint32 |
m_Category |
Uint32 |
m_SubCategory |
Uint32 |
m_Flags |
Uint32 |
m_AchievementPoints |
Uint32 |
m_Icon |
Uint32 |
m_OasisNameID |
Uint32 |
m_OasisDescriptionID |
Uint32 |
m_ParentGroupID |
List<Uint32> |
m_AchievementIDVector |
List<Uint32> |
m_RewardIDVector |
GR5_FlagPlayerAchievement
Type |
Name |
Uint32 |
m_PlayerID |
List<Uint32> |
m_AchievementIDVector |