Simple ambient occlusion - yvt/openspades GitHub Wiki
During rendering a terrain, OpenSpades does a simple ambient occlusion in any configurations (and this cannot be disabled).
This is done by checking the existence of the neighbouring blocks, and multiplying the pre-computed AO texture to an ambient light term.
Problem
This only considers the nearest blocks; farther blocks are not considered at all. This makes the computation much faster, but makes this unsuitable to simulate the shadow of sky light.
Setting r_radiosity
to 1
enables ray-traced Ambient Occlusion to overcome this problem.