Making a custom mod .pak - yvt/openspades GitHub Wiki
Making a custom mod .pak
Make a folder structure as seen below.
Gfx
Models\Weapons\{WeaponName}
Scripts\Skin\{WeaponName}
Sounds\Weapons\{WeaponName}
- Apply
SMG
,Rifle
andShotgun
etc to{WeaponName}
, according to objects you want to apply your mod. (ex.Models\Weapons\SMG
for SMG mods,Models\Player
for Player skins.) Please refer topak010-BaseSkin.pak
for exact folder structures. - Also, you don't need to make a folder for resources which you don't want to apply. That is, You can just make
Models
andScripts
if your mod doesn't include Sounds or GFXs.
Put your mod files into correct directories. .kv6
files should go to Models\Weapons\{WeaponName}
, and .as
files should be put into Scripts\Skin\{WeaponName}
.
Compress the folders into a single .zip
. (ex. Models.zip
). What you need to note here is that there should be multiple folders(\Models
, \Scripts
and \Sounds
etc.) on the top, not a single folder.
Rename it to the .pak
(ex. SUPERAMAZINGMOD.pak
). To apply finished pak files on OpenSpades, see Applying mods.