Making a custom mod .pak - yvt/openspades GitHub Wiki
Making a custom mod .pak
Make a folder structure as seen below.
GfxModels\Weapons\{WeaponName}Scripts\Skin\{WeaponName}Sounds\Weapons\{WeaponName}
- Apply
SMG,RifleandShotgunetc to{WeaponName}, according to objects you want to apply your mod. (ex.Models\Weapons\SMGfor SMG mods,Models\Playerfor Player skins.) Please refer topak010-BaseSkin.pakfor exact folder structures. - Also, you don't need to make a folder for resources which you don't want to apply. That is, You can just make
ModelsandScriptsif your mod doesn't include Sounds or GFXs.
Put your mod files into correct directories. .kv6 files should go to Models\Weapons\{WeaponName}, and .as files should be put into Scripts\Skin\{WeaponName}.
Compress the folders into a single .zip. (ex. Models.zip). What you need to note here is that there should be multiple folders(\Models, \Scripts and \Sounds etc.) on the top, not a single folder.

Rename it to the .pak(ex. SUPERAMAZINGMOD.pak). To apply finished pak files on OpenSpades, see Applying mods.