Config Variables - yvt/openspades GitHub Wiki
What are config variables?
Config variables, short for Configuration Variables, are all settings that OpenSpades uses.
Some of them may be not avaiable to change via GUI or break the game if changed incorrectly, that's why it's recommended to read this guide first before changing them.
Where are config variables stored?
Config variables are located in the file SPConfig.cfg
, inside the User Resource Directory.
The SPConfig.cfg
file can't be edited if there is any instance of OpenSpades running, because OpenSpades locks the file.
How to update config variables?
Config variables can be changed by 3 ways.
- Startup Window's "Advanced" tab
- Anytime during gameplay, by typing
/VARIABLE_NAME VALUE
in the chat window- This is an unsafe operation; some variables don't support run-time update and it might lead to an unexpected result or application crash
- Directly editing the
SPConfig.cfg
file (not recommended)- See Directories to find it.
- This file can't be edited if OpenSpades is running
How to reset all settings?
Since 0.1.0, there's a button to reset all settings in the Startup Window "General" tab.
In previous versions, you need to:
- Close any instances of OpenSpades
- Go to the User Resource Directory
- Delete
SPConfig.cfg
Trivia
Each advanced setting has a prefix, which is based on the Quake 3 - Arena settings scheme.
- r_: renderer related
- s_: sound related
- cg_: client game logic related
- cl_: OpenSpades client related
- core_: OpenSpades core code related
Source: here
Variable list (historical)
There is a historical config. variables list with much more complete information than this one has currently, if you're looking for a reliable source, try it first.
Variable list (0.1.1)
(Last update: 2017-01-26)
- cg_Minimap_Player_Color
- cg_alerts
- cg_animations
- cg_autoFocusSpeed
- cg_blood
- cg_centerMessage
- cg_chatBeep
- cg_chatHeight
- cg_debugAim
- cg_debugCorpse
- cg_debugHitTest
- cg_depthOfFieldAmount
- cg_ejectBrass
- cg_environmentalAudio
- cg_fov
- cg_hideHud
- cg_hitIndicator
- cg_holdAimDownSight
- cg_invertMouseY
- cg_keyAltAttack
- cg_keyAttack
- cg_keyAutoFocus
- cg_keyCaptureColor
- cg_keyChangeMapScale
- cg_keyCrouch
- cg_keyFlashlight
- cg_keyGlobalChat
- cg_keyJump
- cg_keyLastTool
- cg_keyLimbo
- cg_keyMoveBackward
- cg_keyMoveForward
- cg_keyMoveLeft
- cg_keyMoveRight
- cg_keyReloadWeapon
- cg_keySaveMap
- cg_keySceneshot
- cg_keyScoreboard
- cg_keyScreenshot
- cg_keySneak
- cg_keySprint
- cg_keyTeamChat
- cg_keyToggleMapZoom
- cg_keyToolBlock
- cg_keyToolGrenade
- cg_keyToolSpade
- cg_keyToolWeapon
- cg_killfeedHeight
- cg_lastQuickConnectHost
- cg_manualFocus
- cg_minimapPlayerColor
- cg_minimapPlayerIcon
- cg_minimapSize
- cg_mouseExpPower
- cg_mouseSensitivity
- cg_particles
- cg_playerName
- cg_playerNameIsSet
- cg_playerNameX
- cg_playerNameY
- cg_playerNames
- cg_protocolVersion
- cg_ragdoll
- cg_screenshotFormat
- cg_serverAlert
- cg_serverlistSort
- cg_shake
- cg_smp
- cg_stats
- cg_switchToolByWheel
- cg_thirdperson
- cg_unicode
- cg_waterImpact
- cg_zoomedMouseSensScale
- cl_serverListUrl
- cl_showStartupWindow
- core_jpegQuality
- core_locale
- core_numDispatchQueueThreads
- r_allowSoftwareRendering
- r_blitFramebuffer
- r_bloom
- r_cameraBlur
- r_colorCorrection
- r_corpseLineCollision
- r_debugTiming
- r_debugTimingAverage
- r_debugTimingFillGap
- r_debugTimingFlush
- r_debugTimingGPUTime
- r_debugTimingOutputBarScale
- r_debugTimingOutputLog
- r_debugTimingOutputScreen
- r_depthOfField
- r_depthOfFieldMaxCoc
- r_depthPrepass
- r_dlights
- r_exposureValue
- r_fogShadow
- r_fullscreen
- r_fxaa
- r_hdr
- r_hdrAutoExposure
- r_hdrGamma
- r_highPrec
- r_ignoreGLErrors
- r_lens
- r_lensFlare
- r_lensFlareDynamic
- r_mapSoftShadow
- r_maxAnisotropy
- r_modelShadows
- r_multisamples
- r_occlusionQuery
- r_optimizedVoxelModel
- r_physicalLighting
- r_radiosity
- r_renderer
- r_shadowMapSize
- r_softParticles
- r_sparseShadowMaps
- r_srgb
- r_srgb2D
- r_ssao
- r_swNumThreads
- r_swStatistics
- r_swUndersampling
- r_videoHeight
- r_videoWidth
- r_vsync
- r_water
- s_alDriver
- s_alErrorFatal
- s_alPreciseErrorCheck
- s_audioDriver
- s_eax
- s_maxPolyphonics
- s_ysrBufferSize
- s_ysrDebug
- s_ysrDriver
- s_ysrNumThreads
Note: Information below might be outdated, incomplete or incorrect.
cg_alerts
Shows up an alert box below the crosshair when you run out of ammo/grenades or when you try to place a block on a invalid place.
Possible values:
- Disabled:
0
- Enabled:
1
cg_blood
Enables blood particles when you hit an enemy.
Values:
- Disabled:
0
- Enabled:
1
cg_chatBeep
Sounds a beep every time someone sends a message.
Values:
- Disabled:
0
- Enabled:
1
cg_chatHeight
Modifies where the chat box is located.
Values (any number):
- Default:
30
cg_centerMessage
Shows up the text You killed [player]
Values:
- Disabled:
0, 1
- Enabled (Default):
2
cg_debug[something]
Debugging tools
cg_debugAim
: renders a box around the crosshair, shows the maximum bullet spread area.
cg_debugCorpse
: renders a grid in the player body, every square in the grid is one voxel on a .kv6 fiel.
cg_debugHitTest
: generates 512x512 screenshots in .tga file. The red cross in the center is the point aimed and the yellow with red square is where the bullet hit. All debugging files are located in \AppData\Roaming\OpenSpades\Resources\HitTestDebugger
cg_depthOfFieldAmount
Adjusts the intensity of the depth-of-field effect. Requires r_depthOfField
be enabled to work.
Values (any number)
- Default:
1
cg_ejectBrass
Ejects bullet casings.
Values:
- Disabled:
0
- Enabled:
1
Nomenclature: Brass refers to the material often used in a cartridge case.
cg_environmentalAudio
Generates reverb on spacious places.
Values:
- Disabled:
0
- Enabled:
1
cg_fov
Changes the field of view (FOV).
Values:
- Minimum:
45
- Default:
60
- Maximum:
90
cg_hideHud
Hides the game HUD when enabled.
Values:
- Disabled:
0
- Enabled:
1
cg_hitFeedbackSoundGain
Changes the volume of hit sounds.
Values (any number):
- Default:
0.2
cg_hitIndicator
Displays the hit indicator when enabled.
Values:
- Disabled:
0
- Enabled:
1
cg_holdAimDownSight
Values:
- Disabled (each right-mouse-button click toggles ADS):
0
- Enabled (hold the right mouse button to maintain ADS):
1
cg_Minimap_Player_Color
If enabled, assigns a unique color to every player.
The colors can be seen in the scoreboard and in the map.
Currently, it's only possible to enable this setting using the Startup Window "Advanced" tab.
Possible values:
- Disabled:
0
- Enabled:
1
Default value is unknown.
Related pull request: #339
cg_manualFocus
(0.1.0 and later)
Enables the realistic depth of field mode. Not suitable for the normal gameplay.
The default operation of this mode is "autofocus". The focal distance can be controlled via mouse wheel. Press the mouse wheel to turn it back to the autofocus mode.
cg_playerNames
(not to be confused with cg_playerName
)
(stub)
core_numDispatchQueueThreads
Controls the maximum number of parallelism for background tasks including:
- Environmental lighting (radiosity and ambient occlusion)
- Ragdoll physics
- Ocean water simulation
- Software rendering?
It accepts a non-zero integer or auto
, which indicates (stub).
Default value is auto
.
r_blitFramebuffer
Uses GL_EXT_framebuffer_blit
for possibly faster post-processing.
r_colorBits
Not implemented
r_corpseLineCollision
Enables more accurate ragdoll physics sacrificing some CPU time.
r_debugTiming
(stub)
r_depthPrepass
Enables depth prepass. Reduces overdraw at cost of draw calls.
r_hdrAutoExposure
(stub)
r_hdrGamma
(stub)
r_highPrec
0
: 24-bit color framebuffers are used as render targets.1
(default): 30-bit color framebuffers are used as render targets for smoother gradients. Not supported by some older video cards.
Ignored if r_hdr
is not zero, in which case 48-bit FP color framebuffers are always used.
r_ignoreGLErrors
Skips OpenGL error detection. Setting this to 1
may improve performance.
r_radiosity
0
: Cheap ambient lighting.1
: Enables global illumination (environmental lighting). Requires more than 256MB of VRAM.2
: Enables global illumination with extra precision. Requires more than 512MB of VRAM.
r_shadowMapSize
Specifies the size of shadow maps. Must be a power of two.