Project Goals and Planning - yurkka23/iMusic_team GitHub Wiki

Project Chapter

1. Project Purpose

Why is this project important?

The music streaming platform aims to bridge the gap between artists and listeners, providing an interactive space for discovering new music while offering a personalized experience. This platform solves the issue of limited exposure for artists and fragmented discovery options for listeners.

  • Business Need

  • Listeners struggle to discover new artists easily.

  • Artists find it difficult to reach and engage with their target audience.

  • No centralized, interactive platform where both parties can connect effectively.

2. Project Objectives

Key Objectives

✅ Provide a seamless and intuitive music streaming experience.

✅ Enable artists to upload, promote their music.

✅ Implement personalized recommendations based on user preferences.

✅ Offer advanced search and playlist management features.

Metrics for Success

📌 User adoption rate (e.g., number of registered users within the first 6 months).

📌 Engagement levels (e.g., average listening hours per user per month).

📌 Artist retention rate (e.g., percentage of active artists after 6 months).

📌 Platform uptime and performance metrics.

3. Expected Outcomes

📌 For Listeners:

  • Easy and fast access to a diverse music library.
  • Discovery of new and trending artists through smart recommendations.
  • Personalized playlists and seamless user experience.

📌 For Artists:

  • A new revenue stream through streaming and promotional tools.
  • Increased visibility and audience engagement.
  • Access to listener analytics to understand their audience better.

📌 For the Platform:

  • High user engagement and retention rates.
  • A growing community of both listeners and artists.
  • A scalable and profitable business model for future growth.

4. Target Audience

The primary users of the music streaming platform are:

Listeners

  • Music enthusiasts looking for easy access to songs and albums.
  • Users who want personalized recommendations and playlists.
  • People who enjoy discovering new and emerging artists.

Artists

  • Independent and professional musicians who want to promote their music.
  • Artists looking for a direct connection with their audience.
  • Those who want insights into their listeners' preferences and engagement.

5. Project Stakeholders

Internal Stakeholders

  • Project Team: PM, Developer, QA, Designer

  • Approval Authorities: Investors, Executive Team

External Stakeholders

End Users: Artists & Listeners

RACI Chart (Roles & Responsibilities)

Task Responsible Accountable Consulted Informed
Development Developer PM Designer, QA Stakeholders
Testing QA Engineer PM Developer Stakeholders
Design Designer PM Developer Stakeholders

6. Project Constraints

Time Constraints

  • MVP launch should happen within X months to capture market interest.
  • Beta testing phase should last X weeks to collect feedback.

Budget Constraints

  • Development, design, and infrastructure costs are capped at $XX,XXX.
  • Limited budget for initial marketing and promotional activities.

Technical Constraints

  • Must support web and mobile platforms with a responsive design.
  • Scalable architecture to handle high user traffic.
  • Compliance with music licensing laws and data privacy regulations.

Resource Constraints

  • Small development team with limited capacity for extra features.