PatchNotes_1.17 - ysaroka/InediaStamina GitHub Wiki

☑️ 1) Added support for TerjeMods (Syberia 2.0).

Added compatibility with "TerjeSkills" and "TerjeMedicine" (Syberia 2.0).

As in "Syberia Project", the restrictions of "InediaStamina" are affected only by the strength and athletics skill levels, and no perks have any impact.

I also removed the influence of the Strength skill on the multiplier for how the character's weight affects the consumption of orange stamina, because I noticed that in "TerjeSkills", when strength increases, the character's current weight decreases significantly. A character with a load weight of ~100 kg, when the strength is increased by +50, weighs only ~50 kg, i.e., half as much. This likely casualizes the mechanic of weight affecting the orange stamina consumption, and it may require tweaking the StaminaGeneralOptions.WeightOverloadThresholdKg parameter by lowering it, but I can't do anything about that.

Over time, after testing, it will become clear what value of StaminaGeneralOptions.WeightOverloadThresholdKg will be optimal for use with "TerjeSkills", and this will be added to the compatibility recommendations.

This also applies to the "InediaMovement" mechanics, more details in the InediaMovement PatchNotes.

The configuration parameters StaminaGeneralOptions.SyberiaProjectAthleticsImpactFrom/To, StaminaGeneralOptions.SyberiaProjectStrengthImpactFrom/To and InediaMovementOptions.SyberiaProjectStrengthImpactFrom/To have been removed, their values are now hardcoded in the code and cannot be changed.

☑️ 2) Added support for the "Admirals Diving Mod".

Now swimming underwater affects the consumption of general stamina.

☑️ 3) A general stamina consumption multiplier for the "snow" surface has been added, parameter StaminaGeneralOptions.SurfaceSnowMultiplier.

Additionally, a multiplier StaminaGeneralOptions.SurfaceOtherMultiplier has been added, which is applied when the surface could not be identified.

☑️ *) Fixes:

  • The "Cant find variable m_sybstats" issue causing the server crash has been fixed.
  • Fixed an issue where vanilla speed buffs from morphine and codeine did not affect vanilla speed debuffs, such as those triggered by low health levels.
  • Fixed a bug where "ConsumeSingle" stimulants would apply their effects before the action was completed, allowing infinite use of the stimulant by interrupting the consumption animation.
  • The hand shake algorithm has been updated: now the hands shake more smoothly, but hitting the target has become more difficult.
  • Fixed an issue where the Chinese Simplified language was not activated.