PatchNotes_1.22 - ysaroka/InediaInfectedAI GitHub Wiki
☑️ 1) Fixing compatibility issues with "TerjeSkills".
A flaw has been fixed that prevented the following skills from increasing the character's damage when leveled up (the impact of these perks will now also be reflected in the final damage output displayed by the \idmgdebug command):
- Strength -> LightAttacksForce (increases damage of light attacks against all creatures)
- Strength -> HeavyAttacksForce (increases damage of heavy attacks against all creatures)
- Hunting -> ExperiencedHunter (increases ranged weapon damage against animals)
- Hunting -> KnowledgeAnatomy (increases melee damage against animals, multiplied by the Strength-multiplier for all creatures)
Fixed a compatibility issue, where the "Stealth -> ShadowTracker" skill was incorrectly affecting the footstep noise of a sprinting character (it should not affect a sprinting character).
⚠️ For proper compatibility of the "InediaInfectedAI" mod with "TerjeSkills", it is recommended to use the compatibility mod InediaTerjeCompatibility. Please note that this is a general compatibility mod for all Inedia mods with Terje mods, which, in addition to the necessary fixes, also makes some balancing adjustments to the bonuses provided by various perks. For more details, refer to the compatibility mod's steam page. You are free to modify, repackage, and do anything you like with the compatibility mod.
☑️ 2) Added the ability to modify the default bleed rate for deep wounds, with separate settings for conscious and unconscious characters.
☑️ 3) The ability to specify the time frame in seconds during which shock damage accumulation, activated by the parameter Zombies.DamageToZombieShockToStunCumulativeDamage, will be active has been added.
☑️ *) Fixes:
- Fixed a bug where the parent
ZombieBase.EEHitBy()
was sometimes not called, which interfered with the functionality of other mods subscribed to this hook. - A petrol lighter was added to the custom irritants configuration (parameter Zombies.CustomIrritants) because it can be ignited in the "SimpleMatch" mod.
You can always check what has changed in the default configuration file, which is updated after each modification update: https://github.com/ysaroka/InediaInfectedAI/wiki/Default-configuration-file