Compatibility with other mods - ysaroka/InediaInfectedAI GitHub Wiki
Compatibility with other mods
DayZ Expansion mods
According to information from users, this mod is fully compatible with DayZ-Expansion mod. Also, all Inedia Pain System debuffs (except for deep wounds/bullet wounds/internal bleeding, as bots are unable to treat them) from this mod apply to the bots from the DayZ-Expansion-AI mod.
AntifreeZe mod
InediaInfectedAI is compatible with AntifreeZe mod, meaning there will be no server crashes or errors when they are used together. However, there are some trade-offs that occur when using them simultaneously:
- AntifreeZe changes the execution frequency of the
ZombieBase.CommandHandler()handler, which contains many Inedia handlers (jumping / getting unstuck / throwing / ranged attack / search mode / smell detection / speed, etc.). As a result, all of these handlers will run much more slowly, meaning zombies will throw projectiles, jump, and perform other actions much less frequently. - AntifreeZe often freezes an infected before it gets close enough to an obstacle. Because of this, the jump condition is not triggered, and the infected cannot jump until it becomes unfrozen.
This video demonstrates all of these trade-offs. If this behavior is acceptable to you, you can use this mod without issues - there will be no performance problems, crashes, or error logs.