0x0 |
Yellow Coin |
No settings |
0 |
02026770 |
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0x1 |
Null |
Constructor removed from game |
0 |
020d6390 |
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0x2 |
Null |
Constructor removed from game |
0 |
020d6398 |
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0x3 |
Green Egg |
No settings |
0 |
02027b1c |
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0x4 |
Yellow Egg |
No settings |
0 |
02027b1c |
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0x5 |
Red Egg |
No settings |
0 |
02027b1c |
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0x6 |
Flashing Egg |
No settings |
0 |
02027b1c |
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0x7 |
Green Egg Block |
Refills eggs |
0 |
0202ca54 |
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0x8 |
Null |
Constructor removed from game |
0 |
020d63c8 |
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0x9 |
Unused Shy Guy? |
Doesn't seem to do anything different; possibly generated |
65532 |
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0xA |
Fan Plant Graphic Up |
May be generated by other sprite |
65532 |
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0xB |
Fan Plant Graphic Left |
May be generated by other sprite |
65532 |
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0xC |
Fan Plant Graphic Right |
May be generated by other sprite |
65532 |
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0xD |
Hanging Vine? |
4-8 bytes with analyze; research me (was only used in 2 levels) |
8 |
020354e0 |
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0xE |
Stilt Shy Guys |
Can't yalmp |
4 |
0203705c |
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0xF |
Piranha Plant 2 |
Turns yellow when Yoshi eaten; other differences vs 0x21? |
0 |
0203af3c |
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0x10 |
Piranha Plant 2 (upside-down) |
Duplicate of 0x22? |
0 |
0203af3c |
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0x11 |
Cloud Drop |
Fly back and forth to annoy helicopter-shi |
8 |
0203c414 |
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0x12 |
Star Item |
Usually spawned |
0 |
0203d138 |
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0x13 |
Winged Cloud (Items) |
u8 contents; u8 isHidden |
4 |
0203d834 |
uint8 contents (0x0 5 stars, 0x1 flower, 0x2 1up, 0x3 5 coins, 0x4 key, 0x5 nothing/activator maybe, 0x6 generates nearest stairs, 0x7 red switch, 0x8 nothing/activator maybe) |
uint8 visibility (0 is normal, 1 is hidden, 2 disappears/broken) |
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0x14 |
Stork Stop |
Swap babies. If all values are 0 the code enables mario peach and dk and disables the rest |
8 |
0203e668 |
bool marioEnabled |
bool peachProbably |
bool dkEnabled |
bool warioProbably |
bool babyBowser |
uint8 zeroCheck (0203e794) |
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0x15 |
Null |
Constructor removed from game |
0 |
020d6430 |
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0x1c |
Swinging Vine Auto |
See if multiple types of grab rope |
4 |
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0x1d |
Spring Ball Small |
u32 bounceHeight (0=0x2000) |
4 |
0203fd14 |
uint32 bounceHeight (if 0 default to 0x2000) |
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0x1e |
Spring Ball Large |
u32 bounceHeight (0=0x2d80) |
4 |
0203fd14 |
uint32 bounceHeight (if 0 default to 0x2d80? 0203fc30) |
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0x1f |
Pinwheel |
u8 color/dir; u8 radius; u8 rotation time |
4 |
0204250c |
See 0x91 since it has more values |
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0x20 |
Falling Donut |
It falls after you stand on it |
0 |
02041b58 |
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0x21 |
Piranha Plant 1 |
Doesn't turn yellow when eating Yoshi? |
0 |
0203af3c |
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0x22 |
Piranha Plant 1 (upside-down) |
Doesn't turn yellow when eating Yoshi? |
0 |
0203af3c |
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0x23 |
Green Pipe |
u16 direction (0 d 1 u 2 r 3 l); u16 len |
4 |
02042e5c |
uint16 direction (0 is down, 1 is upwards, 2 is right, 3 is left) |
uint16 length |
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0x24 |
Bill Blaster |
Shoots bullet bills |
4 |
02043278 |
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0x25 |
Red Switch |
Step on it to activate something |
4 |
020440a0 |
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0x28 |
Flower Collectible |
No settings |
0 |
02044da4 |
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0x29 |
Tap Tap Gray |
Turns on edges |
8 |
020459bc |
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0x2a |
Tap Tap Orange |
Walks off edges |
8 |
020459bc |
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0x2b |
Poundable Post |
Extends down until it hits collision |
0 |
02045208 |
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0x2c |
One-way Gate |
u16 0=left 1=right 2=down |
4 |
02046c60 |
uint16 option (0 = left only, 1 = right only, 2 = down only) |
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0x2d |
Winged Cloud (Activator) |
Lots of settings; takes up 8 bytes |
8 |
0203da48 |
bool spawnRedSwitch (index 0) |
int8 unknown |
int8 targetIndex |
bool (index 3) |
u16 (index 4) |
bool hidden |
bool doFallingAnimation (index 7/last byte) |
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0x2f |
Null |
Constructor removed from game |
0 |
020d6500 |
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0x30 |
Koopa |
4 bytes |
4 |
0204beb0 |
uint16(maybe) color (00= red; 01 = green) |
More? |
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0x31 |
Null |
Constructor removed from game |
0 |
020d6510 |
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0x32 |
Shirtless Koopa |
I think... |
4 |
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0x33 |
Null |
Constructor removed from game |
0 |
020d6520 |
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0x34 |
Wild Ptooie Piranha |
Spits things; takes 3 hits to defeat |
0 |
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0x35 |
Goonie Bird |
May carry things |
4 |
0204d19c |
uint16 type (0 = normal, 1 = flightless, 2 = bone) |
uint16 payload (0 = nothing; 1 = shyguy if normal/bomb if bone; 2 = pirate guy if normal/bomb if bone, 3 = crash) |
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0x36 |
Yellow Shy Guy |
u8: 0 = wander; 2 = chase |
4 |
0202dd7c |
uint8 ai (0 = wander; 2 = chase) |
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Remaining 3 bytes are padding |
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0x37 |
Green Shy Guy |
u8: 0 = wander; 2 = chase |
4 |
0202dd7c |
uint8 ai (0 = wander; 2 = chase) |
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Remaining 3 bytes are padding |
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0x38 |
Blue Shy Guy |
u8: 0 = wander; 2 = chase |
4 |
0202dd7c |
uint8 ai (0 = wander; 2 = chase) |
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Remaining 3 bytes are padding |
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0x39 |
Red Shy Guy |
u8: 0 = wander; 2 = chase |
4 |
0202dd7c |
uint8 ai (0 = wander; 2 = chase) |
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Remaining 3 bytes are padding |
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0x3a |
End Goal Ring |
No settings |
0 |
02050154 |
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0x3b |
Red Coin |
No settings |
0 |
02026770 |
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0x3c |
Trigger Block |
Turns into solid 1 when triggered |
4 |
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0x3f |
Path Pinwheel |
Follows a line |
12 |
02042358 |
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0x40 |
Nipper Plant |
No settings |
0 |
02055680 |
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0x42 |
Fan |
Pretty vast settings; doesn't seem connected to flowers |
16 |
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0x43 |
Woozy Guy |
Frontflipping Shy Guy (at least 3 bytes used) |
4 |
02057a78 |
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0x44 |
Pointey |
Shoots up; bounce off |
4 |
0205928c |
uint8 length (0 defaults to 2) |
bool isUpsideDown |
u16 unknown |
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0x46 |
Bouncy |
Insane amount of settings |
16 |
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0x47 |
Nipper Spores |
Slowly fall |
4 |
020566e4 |
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0x48 |
Ukiki |
Monkey! |
0 |
0205bc24 |
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0x49 |
Chomp Rock |
4 bytes |
4 |
0205d72c |
u8 (0 = orange; 1 = grey) |
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0x4b |
Windbag |
Blows Nipper Dandylion |
16 |
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0x4c |
Glide Guy |
8 bytes |
8 |
0205f4d4 |
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0x4e |
Nipper Dandylion |
Holds Nipper Spores |
4 |
020624a8 |
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0x50 |
Smashable Crate |
Contains stuff |
4 |
02063154 |
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0x53 |
TriggerBox/AREA Switch |
Fire activation when touching TriggerBox/AREA |
4 |
0206573c |
enum howTriggerMaybe (probably wanna just use 4) (0= on enter, 1 = fire immediately?, 2 = on enter, 3 = fire immediately?, 4 = on enter) |
char activationIndex (activation index fired) |
s16 indexOfTrigger |
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0x54 |
Crazee Dayzee |
4 bytes |
4 |
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? |
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0x55 |
Gilbert the Gooey |
Boss |
0 |
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0x57 |
Waterfall |
Sporadically falling water (objsetwaterfall.arcz) |
16 |
02068474 |
enum 0-2 (02068928) |
int8 (can be negative, explicitly) |
u8 |
u8 (index 3) |
u16 bottom splash/end |
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0x59 |
Unknown |
World 5 Level 2 Map 2 |
0 |
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0x5b |
Shyguy Spawner |
4 bytes |
4 |
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0x5e |
Stone Smasher |
Can be moved with timers |
0x14 |
|
uint8 unknown1 |
uint8 width? |
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0x5f |
Moving Platform |
Usually along a line bg graphic |
16 |
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u8 appearence (0 = green normal; 1= green thin; 2=purple normal; 3=purple thin; 8=rock face) |
u8 index of path |
u8 behavior 0=start automatically; 1=start on touch; 2=only move when touched |
bool loopToStart |
s8 direction/offset (positive or negative direction, absolute value is offset from start) |
bool fall off at end |
s16 unknown; seemingly always 0xFFFF |
u32 speed (this is at index 8) |
s8 seeminglyAlwaysFF |
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0x61 |
Timer/Mover? |
Changing the third byte changes the timing of the smasher in 4-7 |
4 |
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0x62 |
Fang (Hanging Start) |
A bat |
4 |
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0x63 |
Rope Vine On Path |
Lots of settings... |
16 |
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0x65 |
Yoshi Stilts |
Walk over lava safely! |
4 |
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0x66 |
Stabby Spear Guy |
Stabs outwards |
4 |
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0x6a |
Triggered Item Spawn |
u8 whichItem; u8 triggerIndex |
4 |
02074aa4 |
uint8 whatItem (0x0 = flower, 0x1 = red coin, 0x2 = 1up, 0x3 = maybe another trigger?, 0x4 = nothing (EOL?)) |
uint8 triggerTargetIndex |
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0x6c |
Hanging Blow Hard |
Can drool down pokeys |
4 |
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0x6d |
Blooper |
Jumps up |
4 |
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0x6f |
Crabble |
A crab that climbs walls |
8 |
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0x74 |
Question Wheel Platform |
Hit it with eggs to move. 20 bytes?? |
20 |
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0x75 |
Countdown Platform |
Down each time stepped on |
4 |
|
u8 startingCount (0 breaks them all) |
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0x76 |
Bush Graphic |
Can hide coins |
4 |
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0x77 |
Key Item |
Pickup |
4 |
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0x78 |
Scroll Control |
Deleting all on 5-1 breaks autoscroll |
8 |
02079358 |
uint8 index0 |
int8 index1 |
uint8 index2 |
uint8 index3 |
uint32 speed |
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0x79 |
Parakoopa |
Flies up and down |
8 |
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0x7a |
Moving Block |
Headbutt to transform into moving platform |
8 |
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0x7b |
Key Ball Hole |
Unlock with 0x7c |
4 |
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0x7c |
Key Ball Item |
Throw at 0x7b |
4 |
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0x7d |
Key Ball Activator |
Probably does stuff when 0x7c goes in 0x7b |
4 |
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0x7f |
Fly Guy |
4 bytes |
4 |
0207c368 |
uint8 flightType (0 = wander, 1 = fly in) |
uint8 item (0 = coins, 1 = red coin, 2 = 1up, 3 = nothing) |
uint8 flyInDirection (0 = fromRight, 1 = fromLeft) |
99% sure the rest is padding |
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0x81 |
Middle Ring |
Midway point |
4 |
020784dc |
uint32 unknown (0 = ?, 1 = ?, 2 = ?), 2 appears most common but seemingly no difference, sometimes multiple 2s per map |
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0x82 |
Balance Log |
Sharp underneath! |
0 |
0207d74c |
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0x85 |
Fan Flower (Intermittent) |
On and off repeately |
20 |
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0x86 |
Giant Tap Tap |
Starts on a trigger; loads image to bg3; crushes stuff |
8 |
0208298c |
uint8 |
int8 |
int8 |
|
uint32 speed |
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0x87 |
Blargg |
Place at top of lava |
0 |
02083020 |
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0x89 |
Gargantua Blargg |
In lava |
4 |
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0x8c |
Shy Guy Spike Wheel |
Lots of sizes and arrangements |
8 |
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0x8e |
Smashable Rock |
Usually destroyed with eggs; but they bounce |
4 |
|
u8 unknown |
u8 activationIndex |
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0x8f |
Gooey Goon |
Swings around |
4 |
02088dbc |
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0x91 |
Pinwheel (Offset) |
u8 color/dir; u8 radius; u8 rotation time; s32 startOffset |
8 |
0204250c |
u8 type (0 = red auto clockwise, 1 = red auto counter-clockwise, 2 = green auto clockwise, 3 = green auto counter-clockwise, 4 = yellow auto clockwise, 5 = yellow auto counter-clockwise) |
u8 radius |
u16 timeToRotate (lower = rotate faster) |
s32 startOffset |
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0x92 |
Stairs? |
Seemingly similar to 0x93 |
4 |
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0x93 |
Stairs Outline |
Made with winged clouds |
4 |
0208a294 |
u8 direction (0 = to left, 1 = to right) |
u8 length (must be divisible by 4 and be 0x8 or greater) |
u8 activation target |
u8
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0x94 |
Breakable Floating Dirt Block |
Breakable by giant tap-taps |
0 |
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0x95 |
Massive Falling Rock |
Can fall by trigger |
16 |
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0x96 |
Petal Guy |
Hides under petals (poorly) |
4 |
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0x98 |
Spear Guy |
Walks and has invincible shield |
4 |
|
u8 spearHeight |
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0x99 |
Lunge Fish |
Instant KO; needs to be in water |
4 |
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0x9a |
Red Arrow Sign |
A classic decoration with multiple versions |
4 |
020937b4 |
uint8 whichSign (0x0 is left signpost, 0x1 is right signpost, 0x2 is up, 0x3 is up-right, 0x4 is right decal, 0x5 is down right decal, 0x6 is down decal, 0x7 is down left decal, 0x8 is left decal, 0x9 is up left decal, 0xA is left signpost, 0xB is left signpost, 0xC is invisible/broken) |
uint8 isBehind? (0xfe is in front of Yoshi, 0xff is behind, 0x00 is invisible) |
uint8/16 unknown |
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0x9b |
Boss Bass |
Lots of settings |
12 |
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0x9c |
Sunflower Seed Spawn |
Seed palette is probably objset 0xe2 |
4 |
02093a90 |
uint8 leafCount |
uint8 activationTarget |
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0x9d |
Snap Jaw |
Gator thing |
12 |
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0x9e |
Green Glove |
Throws eggs |
0 |
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0x9f |
Hint Block |
2 byte message id |
4 |
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uint16 messageId (note: it is functionally a byte deeper within the code, but is read as a uint16) |
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0xa0 |
Tutorial Hint Trigger |
When you first jump into 0-1; this makes the hint box fire |
0 |
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0xa1 |
Grow Block |
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4 |
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uint8 growOffset (strange, increasing it by 1 makes it move up one, but no further?) |
? |
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0xa2 |
Slugger |
Hits eggs with bat |
0 |
02096f24 |
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0xa3 |
Stilt Shy Guys |
0xE but with more settings? |
8 |
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0xa5 |
M block |
Same constructor as e7 but less options |
8 |
See 0xe7 |
See 0xe7. Only difference is this doesn't have the 2 4 bytes at the end |
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0xa6 |
Bouncing Chomp Rock |
Bounces up and down |
8 |
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0xa7 |
Minigame Bird Effect |
Just a decoration that flies away. See 1-2 for example |
4 |
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0xa9 |
Firework Effect |
Seen in Flutter Challenge minigames (1-2 for example) |
16 |
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0xaa |
Dancing Spear Guy |
Dances |
4 |
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u8 unknownMaybeSpearHeigh |
u8 initialDirectionMaybe |
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0xab |
Magetic Block |
Wario draggable |
0 |
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0xad |
Unknown |
Unknown; found on 1-3 |
4 |
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0xae |
Shooting Star Effect |
Seen in Flutter Challenge minigames (1-2 for example) |
16 |
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0xb6 |
Bouncy Cloud |
Can bounce off of |
8 |
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0xb9 |
Egg Plant |
From first game; spits eggs |
0 |
020a5340 |
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0xba |
Cart Control? |
Maybe adjusts speed? |
12 |
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0xbc |
Background Hider |
From walking into caves; see 1-7 map 3 |
4 |
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Target, most likely? |
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0xbd |
Spotted Platform Toggle |
A block |
4 |
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0xbf |
Gusty |
The most annoying enemy |
16 |
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0xc0 |
Gusty Spawn |
Spawns Gusty everywhere |
16 |
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0xc2 |
Null |
Constructor removed from game |
0 |
020d6998 |
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0xc4 |
Item Carrying Balloon |
Lots of possibilities |
4 |
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0xc5 |
Swinging Vine Controlled |
TODO: find differences |
8 |
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0xc7 |
Crate Balloon |
Balloons that carry a crate |
0 |
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0xca |
Danger Balloon |
u8 payload; bool respawns |
4 |
020ae104 |
u8 whatCarrying (0 = spiny, 1 = bomb) |
bool respawns? |
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0xcc |
Drool Hard |
Drools Pokeys |
4 |
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0xcf |
Bumpty |
Boing |
4 |
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0xd0 |
Tulip |
Throw an enemy to their doom for stars! |
4 |
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0xd1 |
Ice Block |
Pretty simple |
4 |
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0xd2 |
Yellow Egg Block |
4 bytes |
4 |
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0xd3 |
Pressure Trigger |
Triggered by crate or chomp rock |
4 |
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0xd4 |
Magnetic Platform |
Wario pulls these down |
8 |
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0xd5 |
Raft |
Can move along path |
12 |
020b3ebc |
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0xd7 |
Pot Ghost |
Can be upside down |
4 |
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0xd8 |
Giant Tap Tap-related? |
Unknown |
4 |
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0xd9 |
Hot Lips |
Spits lava |
4 |
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0xda |
Outline Coins |
Make collision coins into outlines that can be activated |
4 |
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0xdb |
Coin Outline |
Can be activated |
0 |
02026770 |
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0xdc |
? Bucket |
Drops coins if hit right |
0 |
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0xdd |
Blow Hard |
On ground |
0 |
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0xde |
Darkness Trigger |
Makes the level dark; misuse can break level |
4 |
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0xdf |
Torch |
Usually only shows up in darkness |
4 |
020b903c |
u8? |
u8 hides? Probably some darkness effect |
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0xe0 |
Yoshi Block |
Undoes TF |
0 |
020d6a88 |
LZ10'd? Skips right to construction instead of funcLoc |
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0xe2 |
Massive Steel Door |
Pulls up when triggered |
12 |
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0xe4 |
Massive Steel Gate |
Triggered open |
12 |
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0xe7 |
M Block |
Same constructor as a5 but more options |
16 |
020994e8 |
uint8 visibility (0 = solid with mario, 1 = invisible until hit with mario, 2 = outline then solid when hit with mario) |
uint8 contents (0 = 1 coin, 1 = multicoins, 2 = stars, 3 = red coin (glitchy), 4 = coins then sign (unused), 5 = green egg, 6 = nothing? (unused), 7 = nothing? (unused), 8 = nothing? (USED, locate me), 9 = nothing? (unused), 0xa = nothing? (unused), 0xb = sunflower ladder, 0xc = signpost) |
uint8 hit behavior (0 = lose m when hit, 1 = turn gray when hit, 2 = infinite coins) |
uint8 option1 (countOfFlowerLeaves, redsignbyte1) |
uint8 option2 (redsignbyte2) |
uint8 neverNotZeroInGame |
uint8 neverNotZeroInGame |
uint8 neverNotZeroInGame |
4 byte (e7 only, referenced in code but not used in game) |
4 byte (e7 only, referenced in code but not used in game) |
0xe9 |
Lantern Ghost |
Shy-guy like |
4 |
020ba7f4 |
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0xea |
Metamorph Bubble |
Which one? |
4 |
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0xeb |
Unknown |
Crapton of settings |
24 |
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0xec |
Burt Brothers Boss |
Extremely programmatic; breaks game anywhere else |
0 |
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0xef |
Water Kill (via Lunge Fish) |
Makes falling in water instant death |
4 |
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0xf0 |
Fire-Bar |
Spinning flames |
12 |
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0xf1 |
Fleeper |
Why does this have 12 bytes of settings |
12 |
020bd604 |
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0xf2 |
Metamorph Bubble (Mole?) |
Could it be just for the mole? |
4 |
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0xf3 |
Egg-enut |
Fake Yoshi egg on head |
8 |
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0xf4 |
Blow Hard |
On ceiling |
0 |
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0xf5 |
Fang (Flying Start) |
Starts flying |
4 |
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0xf6 |
Flopsy Fish |
Needs water |
12 |
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0xf7 |
Burt Brothers x2 |
Spawns two |
0 |
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0xfa |
Moving Platform related? |
At the start of where moving platforms fall to |
12 |
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0xfb |
Poundable Post (Trigger) |
u8 whichPound; u8 triggerTarget |
4 |
2045208 |
uint8 whichPound (0xff means at bottom, 1 means first pound, 2 means second pound) |
uint8 triggerTargetIndex (example: connects to second byte of 0x6a) |
<remaining 2 bytes are padding> |
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0xfc |
Chain Gate |
Hit with eggs to raise it |
0 |
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0xfd |
Cloud Animator |
Makes transparent clouds move |
4 |
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0x102 |
Boss Bass Boss (I think) |
Double check |
0 |
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0x109 |
Toober Guy |
Floating Shy Guy |
8 |
020c93b8 |
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0x10a |
Spotted Platform (Spiked) |
Certain sides can hurt |
4 |
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0x10d |
Unknown; snow 1? |
Unknown; snow related? |
4 |
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0x10e |
Skiing Door |
When entered; Yoshi gets skis! |
0 |
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0x110 |
Podoboo |
Jumps out of lava |
12 |
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0x111 |
Snow Puff Effect |
When you walk through it |
0 |
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0x112 |
Minigame Hut |
Goes with Blue Door-type exits |
0 |
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0x113 |
Character Coin |
0 = Mario; 1 = Peach; 2 = DK |
4 |
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uint8 whichBaby (0 = mario; 1 = peach; 2 = DK) |
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0x115 |
Bowser Boss? |
Found on 5-9 |
0 |
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0x116 |
Red Switch |
Similar to 0x25 |
4 |
02043fc0 |
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0x117 |
Lava Fall |
Shares waterfall constructor (objsetlavafall.arcz) |
16 |
02068474 |
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0x118 |
Tulip Spit Challenge |
Minigame Settings? |
4 |
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0x119 |
Flutter Challenge |
Required to start minigame |
0 |
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0x11C |
Egg Toss Minigame Settings? |
Maybe an activator for the game? |
4 |
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0x11D |
Egg Toss Minigame Target? |
Designed to be hit by eggs |
4 |
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0x11E |
Egg Toss Minigame Block? |
Designed to block eggs |
4 |
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0x121 |
Pirate Guy |
Similar to Shy Guy |
4 |
0202e0dc |
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0x122 |
Pirate Shy Stack |
Stack of em |
4 |
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0x128 |
Camera Trigger? |
Moves the camera then fires a trigger? |
8 |
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0x129 |
Shy Guy Pirate Flag |
Just a graphic |
4 |
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0x12b |
Barrier Cloud |
Blocks Helicopter Yoshi |
0 |
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0x12c |
Massive Water Pipe |
0x57 comes out of it |
4 |
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0x12e |
Green Pipe Cap Graphic |
See 4-5 |
4 |
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0x12f |
Bowser Boss Again? |
Found on 5-10 |
0 |
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0x132 |
Unknown Invisible; trigger related? |
Clumped on left of 4-7; deleting seems to not do anything; maybe Baby Bowser related? |
4 |
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0x133 |
DK Cutscene |
When you first land with DK |
0 |
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0x134 |
Wario Cutscene |
Where you first land with Wario |
0 |
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0x135 |
Baby Bowser Cutscene |
First level with Baby Bowser (4-5) |
0 |
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