Jozan - yilinmo/rotrl GitHub Wiki

人类Nethys的牧师,后转信Shelyn,后又转信Apsu。 Archetype: Herald Caller

背景

  • Trait: I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world

  • Ideal: Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)

  • Bond: I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.

  • Flaw: I judge others harshly, and myself even more severely.

  • Jozan接触Apsu信仰的背景
    那一年,Jozan只有10岁,邪龙肆虐,很多村落都惨遭恶龙的攻击,甚至据说有些矮人的地下世界都不能幸免。有一天一条红龙来到Jozan生活的小镇,眼看生灵涂炭,一个六人冒险者小队突然出现,冲在最前面的家伙明显比其他的队友更强壮一些,他身高7尺,浑身长满银色鳞片,挥起战斧,大喊:“我将终结你的毁灭”,向恶龙砍去。那恶龙岂肯罢休,一阵火焰喷吐灼烧了整个队伍,然而那龙人在受伤的情况下却越战越勇,最终依靠整个小队的力量,赶跑了恶龙。
    这支冒险小队在小镇上受到了英雄般的礼遇,他们的样子也被刻成了雕像,伫立在镇中心广场的喷泉周围,他们的名字将永远被铭记传颂:
    龙人圣武士Columbus
    艾拉丁法师Flaster
    半精灵政委Lohengrin
    人类战士Mograine
    半精灵术士Varis
    半兽人野蛮人Zagza
    Jozan的亲人不幸在恶龙的入侵中遇难,万分悲恸却又被Columbus的强大力量所征服,Columbus告诉Jozan自己是Waybringer金属龙神Apsu的圣武士,自己身上流淌着银龙的血统。同时也是这个小队的队长。这个小队是受Apsu的感召传送到这个世界驱赶对抗五彩恶龙。Apsu神虽然对这个世界来说并不为人熟悉,但是他却严密关注着各个世界中恶龙的动向。如果你仇恨这些欺压杀害你们亲人朋友的邪恶生物,那么加入Apsu教派吧,Apsu将教导并驱使你们和这些邪恶的生物战斗。在离开的时候,Columbus送给了Jozan一个Apsu的饰物(见头像),“愿Waybringer为你指引道路!”

人物卡

基本信息

Level 8 Cleric, Human, Male, Lawful Good
Str 10 Dex 14 Con 16 = 14+2(Belt)
Int 10 Wis 22 = 20+2(Headband) Cha 8

HP 74 = 8+4+5+4+5+4+5+4+8x3(Con)+8(FC)+3(Roll)
Speed Land 30 (Medium load)
BAB +6/+1
Initiative +14 = +2(Dex)+4(Feat)+4(Familiar)+4(Variant Multiclass)

Attack

Type Attack Threat Damage
Melee 0/-5 = +6/+1(BAB)-6(ACP) 20/x2 1d4(Spiked Gauntlet);1d6(club)
Ranged +2/-4 = +6/+1(BAB)+2(Dex)-6(ACP) 20/x2 net

Defense

AC 24 = 10+10(Armor)+3(Shield)+1(Dex)
Touch 11 = 10+1(Dex)
Flat-Footed 23 = 10+10(Armor)+3(Shield)
max dex bonus: 1

Combat Maneuver

CMB 0 = +6(BAB)+0(Str)-6(ACP)
CMD 17 = 10+6(BAB)+0(Str)+1(Dex)
CMD, Flat-Footed 16 = 10+6(BAB)+0(Str) max dex bonus: 1 ####Save throws

Save Value Situational
Fort +12 = +6(Base)+3(Con)+3(Cloak)
Ref +7 = +2(Base)+2(Dex)+3(Cloak)
Will +14 = +6(Base)+5(Wis)+3(Cloak)

####Skills

Skill Value Situational
Heal 18 = 8(Rank)+3(Class)+5(Wis)+2(Kit)
Knowledge(Plane) 11 = 8(Rank)+3(Class)+0(Int)
Perception 20 = 8(Rank)+0(Class)+5(Wis)+5(Eyes)+2(Alertness)
Sense Motive 18 = 8(Rank)+3(Class)+5(Wis)+2(Alertness)
Spellcraft 16 = 8(Rank)+3(Class)+0(Int)+5(Gloves)
Total skill ranks 40 = (8 Level) x (4 Herald Caller + 1 Human + 0 Int)
+5(Competence, Gloves) concentration checks made to cast a spell defensively

Spells

Caster level = Lv8 = 8

Spells per day

Lv0 Lv1 Lv2 Lv3 Lv4
4 4+2(Wis)+1(Domain) 3+2+1 3+1+1 2+1+1

Spell List (Important)
Lv0 Create Water, Detect Magic, Light, Read Magic
Lv1 Bless, Command, Deathwatch, Hide from Undead, Obscuring Mist, Protection from (Alignment), Remove Fear, Sanctuary, Longstrider(Domain)
Lv2 Aid, Calm Emotions, Consecrate, Delay Poison, Hold Person, Remove Paralysis, Lesser Restoration, Silence, Sound Burst, locate object(Domain)
Lv3 Magic Circle Against (Alignment), Prayer, Protection from Energy, Speak with Dead, Stone Shape, Fly(Domain)
Lv4 Air Walk, Freedom of Movement, Greater Magic Weapon, Summon Monster 4, Dimension Door(Domain)

Abilities/Talents/Feats

Proficiency
Domains: Travel
Aura
Channel Energy 4d6
Spontaneous Casting
Agile Feet As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 9
Dimensional Hop you can teleport up to 80 feet per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
- Cleric

Augument Summoning
- Herald Caller

Improved Initiative
Summon Good Monster
Sacred Summons
- Feat

Familar (Greensting Scorpion) initiative +4, master gains the Alertness feat if familiar is within arm's reach
Diviner's Fortune Touch any creature as a standard action to give ot an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level for 1 round, 3/day
- Variant Multilassing: Wizard

None
- Item

Leveling choice

Lv 1, Improved Initiative, Sacred Summons, Divination School
Lv 2,
Lv 3, Familiar
Lv 4, Augument Summoning from Herald Caller; +1 Wis
Lv 5, Summon Good Monster
Lv 6,
Lv 7,
Lv 8, Superior Summoning from Herald Caller; +1 Wis

###Inventory

Slot Item Weight
Armor +1 Full Plate 50
Shield +1 Darkwood Shield 5
Shoulders Resistance Cloak +3 1
Eye Eyes of the Eagle -
Headband Wis +2 1
Belt Con +2 1
Hands Gloves of Elvenkind -
Weapon
Club 3
Spiked Gauntlet 1
Healer Kit 1
Consumable
lesser restoration wand 剩3发
抄写移除诅咒卷轴
Elixir of swimming
Bless
Comprehend Languages*2
Detect Undead*2
Hide From Undead
Magic Weapon*10
Obscuring Mist*4
PFE*10
remove fear*4
remove fear CL4 *2
Sanctuary CL4 *4
Calm Emotion*2
Consecrate
remove paralysis *2
resist energy
silence *2
Total 63