Chaos Effect: Smack Down - yeelp/MCCE GitHub Wiki

Smack Down is an Attribute Chaos Effect. It lasts anywhere from 1000 to 1500 ticks.

Effects

Smack Down waits for the player to be in the air (checking every 60 ticks) and when they are, Smack Down applies attribute modifiers that increase the player's gravity and fall damage multiplier causing the player to fall to the ground very quickly and take a lot of fall damage. The player's safe fall distance attribute is also decreased to 0 so even falling one block deals significant fall damage. When Smack Down activates in this manner, it plays a wind charge sound.

Applicability

Smack Down is only applicable if the player is not submerged in water.

Exclusivity

Smack Down is mutually exclusive with To the Moon, Clippy and Press L to Levitate.

History

Version Notes
1.2 Introduced