Chaos Effect: Ping Pong - yeelp/MCCE GitHub Wiki
Ping Pong is an Interval Triggered Chaos Effect. It lasts anywhere from 800 to 1600 ticks, triggers every 2 to 6 ticks and triggers a maximum of 6 to 10 times.
Effects
Ping Pong triggers as soon as it's interval expires. The first time it triggers, it launches the player forwards or backwards (determined randomly). Thereafter, every subsequent trigger will launch the player in the opposite direction; if the first trigger launched the player forwards, the next trigger will launch them backwards and so on. The strength is slightly variable and if the player is not moving upwards when Ping Pong triggers, they will be knocked upwards slightly to keep them in in the air. Every time Ping Pong triggers, it plays a boop sound.
Applicability
Ping Pong is always applicable.
Exclusivity
Ping Pong is not mutually exclusive with any other Chaos Effect.
History
Version | Notes |
---|---|
1.2 | Introduced |