Chaos Effect: Particle - yeelp/MCCE GitHub Wiki
Particle is a Timed Chaos Effect. It lasts anywhere from 2000 to 3000 ticks when applied.
Effects
When applied, There is a 1 in 3 chance Particle will spawn a random particle effect at the player's position every tick. Particle picks one type of particle to spawn for the duration of the effect, and will pick one from the options below:
- Damage particles; the particles that appear when you damage a mob
- Nautilus particles; the particles that appear around an activated Conduit
- Explosion particles
- Sonic Boom particles; The particles that appear when the Warden uses its ranged attack
- Cherry Blossom particles
- Soul speed particles
- In love particles
- Note block particles
- Totem of Undying activation particles
- Purple Witch particles
- Spore particles from Lush Caves
- Campfire particles
- Ash particles from the Basalt Deltas
- Spark particles from the Lightning Rod
- Bubble particles from the Bubble Column.
- Omen particles (1.2+); The particles when having a Raid Omen or Trial Omen. The effect randomly picks one every time it spawns a particle.
- Trial Spawner particles (1.2+); the particles that appear when activating a regular or ominous Trial Spawner. The effect randomly picks one every time it spawns a particle.
- Torch particles (1.2+); both regular and soul variants. The effect randomly picks one every time it spawns a particle.
The potion the particles appear depends on the particle. Some particles appear centered on the player, while others appear at the player's feet and so on.
Applicability
Particle is always applicable.
Exclusivity
Particle is not mutually exclusive with any other Chaos Effect.
History
Version | Notes |
---|---|
1.1 | Introduced |
1.2 | Added Omen particles, Trial spawner particles and Torch particles |