Chaos Effect: Magnet - yeelp/MCCE GitHub Wiki
Magnet is a Timed Chaos Effect. It lasts anywhere from 1200 to 1500 ticks when applied.
Effect
Magnet draws all non-player entities within 40 blocks of the player towards themselves. All entities will be moved through any obstructions in the way, taking suffocation damage if applicable.
In version 1.1, Magnet struggles to move living entities upwards as gravity will overcome the force attempting the lift the mob.
In version 1.2+ entities moved by this effect ignore gravity and will move towards the player at the same speed mo matter the direction they are moving.
Applicability
Magnet is always applicable.
In version 1.2+, Magnet only has a 75% chance of being applicable.
Exclusivity
Magnet is not mutually exclusive with any Chaos Effect
History
Version | Notes |
---|---|
1.1 | Introduced |
1.2 | Entities no longer affected by gravity, now has a 75% apply chance |