Chaos Effect: Lottery - yeelp/MCCE GitHub Wiki
Lottery is a Triggered Chaos Effect. It lasts anywhere from 3000 to 5000 ticks and can be triggered only once.
Effects
Lottery is triggered when the player breaks a block with a pickaxe that has the mineable/pickaxe
tag. When triggered, Lottery will, in addition to normal block drops, if any, drop additional items, pulling from a weighted table. The chances of getting any item are shown below:
Item | % Chance |
---|---|
Dried Kelp Block | 25% |
Nether Quartz (Item) | 15.5% |
Polished Granite | 12% |
Heart of the Sea | 11% |
Ender Pearl | 10% |
Emerald | 7% |
Netherite Block | 6.5% |
Diamond | 5% |
Obsidian | 5% |
Blaze Powder | 1% |
Fox Spawn Egg | 1% |
Bedrock | 0.5% |
Reinforced Deepslate | 0.5% |
Only the listed items will drop from Lottery, and only one item type will drop. The amount of items dropped is a random amount from a single item (1) to a full stack (64). The item is dropped with a higher velocity then regular block drops, with a lateral velocity contained in the range (-e/10, e/10)
, and vertical velocity contained in the range (0, e/10)
, where e is Euler's constant.
Applicability
Lottery is always applicable unless Unbreakable is active. If it is, then Lottery is only applicable is Unbreakable has no triggers remaining.
Exclusivity
Lottery is not mutually exclusive with any Chaos Effect.
History
Version | Notes |
---|---|
1.0 | Introduced |
1.2 | If Unbreakable is active, Lottery is only applicable if it has no triggers remaining |