IDDDAssignMobResistancesEvent - yeelp/Distinct-Damage-Descriptions GitHub Wiki
THIS EVENT WAS REMOVED AS OF DDD 1.7! Use ResistancesModifiers and other CraftTweaker on spawn events instead! This article is left here to document the removed feature for older versions of DDD.
This event is fired when a mob is spawned in the world. It is only ever fired once per mob. It is even fired for players too (it will fire once for each player when they join the world for the first time, and never again), so keep that in mind. This event is designed to allow you to alter a mob's resistances permanently when they spawn to create conditional resistances such as mobs having special resistances when spawned in certain dimensions, etc.
A note on default resistances
Note that if you alter the config to set OnlyUseDefinedEntityDistributions
to true
, you should make sure the Resistances can be modified by checking if event_var.resistances.isDefault()
returns false
, where event_var
is the variable that represents this event. If it does return false
, you're good to go. Otherwise, making changes to the resistances will cause Minecraft to crash. This is intended behavior, as default resistances can't be changed! If you want default resistances for whatever reason, make sure you set starting resistance values to the mob ID's you intend to change resistances for!
Note that this situation never occurs for players, as players are always assigned a blank set of resistances, never the default ones.
Importing the class
You may need to import the class to avoid any errors.
import mods.ddd.events.AssignMobResistancesEvent;
Extending ILivingEvent
This event extends CraftTweaker's ILivingEvent. So anything accessible to that event is also accessible to IAssignMobResistancesEvent.
What can you do with this?
ZenGetters
ZenGetters | Return Type | Notes |
---|---|---|
resistances | Resistances | Gets the resistances capability that will be given to the mob. The idea in using this event is to make changes to this in this event! |
world | IWorld | Get the world the mob is about to be spawned in. Might be safer than trying to get the world from the ILivingEntity directly. |