Brute Force - yeelp/Distinct-Damage-Descriptions GitHub Wiki

Brute Force is an enchantment introduced in DDD. It is a standard enchantment applicable to weapons. It bypasses 10% of mob resistances per level of Brute Force, but will never lower it below 0%. The change is subtractive (Brute Force V will ignore 50% of resistances; a 50% resistance is treated as 0%, not 25%). Check here to see where Brute Force is applied in damage calculations. In particular, it changes resistances in the manner shown below. The third column in the table shows an example; hitting a mob with a 30% base resistance with this weapon.

Brute Force Level Resistance Bypassed New Effective Resistance with 30% base (for comparison)
1 (I) 10% 20%
2 (II) 20% 10%
3 (III) 30% 0%
4 (IV) 40% 0%
5 (V) 50% 0%

Note that in the third column, both Brute Force III through Brute Force V do the same thing. Since the mob only has 30% resistance, Brute Force can not ignore more than the amount of resistance present. Another way to view it is that Brute Force will never turn a resistance into a weakness.

The resistance bypass is only when attacking with the weapon. It does not actually alter the mob's resistances permanently.

Applying Brute Force to ranged weapons like a bow has no effect on the projectiles it shoots; it would only apply when hitting something with the bow directly.

Using commands to obtain Brute Force with a level higher than Brute Force V will function normally. i.e. using commands to obtain Brute Force VII will bypass 70% of resistances.

Brute Force and Sly Strike are mutually exclusive. If applied together through commands, they both function normally.